WISH #90: 2.0 (April 06, 2004)

WISH #90 asks:

What do you think about system updates (Paranoia XP, Amber 2.0, DnD 3.0/3.5) and conversions (d20 Silver Age Sentinels, GURPS Traveller)? What about world/setting updates that result in system reboots (the end of the Age of Darkness)? Do you buy them, run them, or use them for resources? Why or why not?

I don’t have a generic answer. I really liked the D&D 3.0 update. I didn’t much care about the D&D 3.5 update. Many of the Traveller updates sucked. The Hero 5th Edition update was great. The Vampire Revised update was quite good, for entirely different reasons. Etc.

I like it when an update is a chance to fix real rules problems or to tighten up the setting. Otherwise I don’t like them. Vampire Revised did a brilliant job at making the setting better without invalidating a lot of old play. Hero Fifth fixed several rules problems and vastly improved the presentation of the rules.

I look forward to World of Darkness 2.0, or whatever it’s officially called, because I think they will do a good rules revamp with the example of the Aeon Trinity system and because I think the new setting may rock. If the new setting doesn’t rock, I will probably not so much care about the rules revamps, though — my interest in WoD is primarily setting-driven.

Comments

For what it's worth, I am working on WoD 2.0 stuff (and was on the Werewolf: the Forsaken core book) and at this point I'll say that it's interesting.

Certainly when Ethan outlined the new WW to me, I said "Wow. That's the Werewolf I've always wanted.".

And that's about all I can say within the terms of that pesky NDA.

Posted by: Adam Tinworth at April 16, 2004 5:34 AM

Heh. Yeah, I've been meticulously not asking any of my friends who're working on WoD 2.0, cause, well, yeah. It'll be interesting to see if the strategy results in higher sales.

Posted by: Bryant at April 16, 2004 12:56 PM

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