Not more of that (September 12, 2004)

I just realized something about how I play My Life With Master. I don’t ever particularly care about getting to the endgame, in which the players take down the Master. In fact, I always kind of don’t look forward to it, because it sounds like it’s going to be a long drawn-out process in which success or failure of the mandated goal depends entirely on a lot of tough die rolls.

During the remainder of a MLWM game, my definition of “success or failure” doesn’t depend on dice. For me, success comes when something interesting happens with a connection or with another minion; success or failure on a die roll just guides me towards the exact nature of the interesting something. Or lack thereof.

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