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Month: July 2015

Tales of Halloween

Tales of Halloween: B+

This review is maybe a bit of a placeholder; I did not take notes during the movie and I’d like to come back to it when I can find some better data on who directed what. For now, I will note that this was a totally fun horror anthology with ten segments. They’re very loosely linked insofar as they all take place in one town during Halloween. Unsurprisingly, it’s not a place you’d want to live. Neil Marshall’s closing segment ties together some of the other bits, but otherwise they’re just related by theme and locale.

If I had to bet, I’d say one of the thematic elements the creators decided to work with was revenge. There’s a lot of that going on. Also trick or treating, which is kind of a gimmie for Halloween. Also gore — this is probably going to win my personal Best Gore award for Fantasia — but that’s just because it’s a total love letter to 80s horror.

Which, let me tell you, this movie wears its heart on its sleeve. Lots of horror character actors you’ll recognize, a couple of even more amusing cameos, and so on. The Neil Marshall segment plays like a John Carpenter tribute in the most loving of ways.

I think this will roll into theaters around Halloween this year and if you like gory horror you should see it.

Full Strike

Full Strike: B

This was pretty much OK. Very broad Hong Kong sports comedy with all the usual bits. There’s a drunken master, there’s an evil magistrate, there’s familial tension, and so on. Oh, and a random alien who lands in a UFO that looks like a badminton shuttlecock. Don’t pay too much attention to him, since he’s not actually part of the movie.

Right — the sport is badminton. Serious business! The producer, Andrew Ooi, introduced the movie and explained that they’re all big fans of badminton so why not make a movie about it? Fair enough.

Josie Ho was a standout; her transitions from washed up ex-champion to fierce competitor were a nice bit of acting. That’s the extra effort that you don’t always see in a farce.

Jeruzalem

Jeruzalem: D.

This was a lot of wasted potential. You’ve got a promising if somewhat goofy presence — American backpackers trapped in Jerusalem during the apocalypse. The found footage twist is pretty good: everything’s being filmed on Google Glass by Sarah, our viewpoint character. It’s a nice way to explain why she doesn’t just drop the camera and run away, plus the Paz brothers added some really clever moments around facial recognition and other wearable features.

Unfortunately the acting was really, really bad. I’m not going to pick on anyone in particular, because everyone was fairly wooden. If you’re doing helpless Americans abroad, you’ve got to have sympathetic characters and none of the main foursome was up to that task.

The writing didn’t help. Towards the beginning of the movie there’s an excellent chase scene which uses the Glass conceit to full advantage. You get disoriented right along with Sarah as she runs, you get a real feel for her lack of perspective, and it’s easy to understand how she gets lost in the warren of back alleys. Excellent stuff. It’s undermined by the ceaseless repetition of “hey, stop, hey, you, stop, hey, come back, hey, stop!” It’s as if the filmmakers were afraid of silence.

I could go on. The prelude, which is not presented as found footage, winds up being played for Sarah later. So if you’re going to present it within the found footage context anyway, why start the movie outside the frame? Hold it for later, don’t repeat it, and as a bonus you get to save your demon reveal rather than giving it up in the first five minutes.

Whoops, I went on. Done now. Don’t watch this on cable if you happen to trip over it some day.

Another Thursday Night

San Francisco Fielding This is what I did with my evening. To be precise, I had a small part in creating the conditions that made this possible. We did not execute perfectly for various and sundry reasons, but that’s what the human ability to learn and improve is for.

For non-Ingress players: the primary means of scoring points in the game is creating fields. Bigger fields are more points. Fields are always triangles. You create fields by generating links between portals. You make a link between two portals by going to the source portal and using up a key to the destination portal.

Thus, you could make a big triangle like that by creating a link between a portal in Oakland and a portal in Marin Highlands; then between the same portal in Oakland and a portal in Half Moon Bay; and then between the Half Moon Bay and Marin portals. Boom, lots of green.

Oh, yeah. The tricky part is that links can’t cross. So if there was already a link between, say, Candlestick Park and Alameda, you couldn’t create the link between Oakland and Half Moon Bay. This makes life tricky.

The coordination aspect of this is really the fun part, particularly since the other team will try and stop you from scoring via various methods if they notice. It’s like a much lower pressure version of moving your servers between data centers: plenty of planning, lots of moving parts, and a good team of people.

Apple Music

I’ve bought into the Apple ecosystem, so obviously.

In the interests of testing the scope of music available, I travelled back to the best music critic on the Internet, glenn mcdonald. His final formal music review post is an eloquent exploration of the best music of 2012, ranging from Taylor Swift to European avant garde death metal. It finishes up with a Ylvis song, years before you wondered what the fox says. Bona fides enough.

He has 123 songs on his list. At the time, he constructed playlists on both Spotify and Rdio. Spotify had 93 songs; Rdio had 94. My Apple Music playlist has 96. Pretty much no difference.

It’s seven hours of great music, by the by.