Press "Enter" to skip to content

In the dark future

I was gonna do a long review of Gamma World, but, well, here. I liked the design of the book much more than that guy, but his comments on the mechanics are right on target.

The community rules are both really inspiring and kind of disappointing. The idea of using PC stats to represent a group of people is great; I can’t remember where I first saw it (might have been Vampire, actually) but this is a really good implementation of it. Except that several of the stats have no game effect, and there’s no meat behind most of the ratings — no explication of what they mean.

I see, in Gamma World, a pretty stark example of the conflict between the relatively rules-loose style of White Wolf and the number crunching of D20. There’s more room for jazz in the Storyteller system, partially because the system is looser and partially because the expectations of the fans are different. D20 games need mechanics that interlock and function predictably. Gamma World doesn’t really have ‘em.

And it’s a shame, because it’s a really inspirational book. The updated background, involving a failed Singularity, is very good. It just needs a better ruleset.

3 Comments

  1. Jeff Dougan Jeff Dougan

    Maybe in Werewolf, actually – I think that you’re remembering the joint background rule on totem powers for the pack.

    I could be wrong, though….

  2. anonymous anonymous

    Of course, the rulebook you’re looking at is just the GW player’s guide – I would expect to see much more about what the community stats mean and how to use them in the upcoming GW Gamemaster’s book – much like how 3.0 D+D talked a lot about things like ‘experience points’ and ‘challenge ratings’ (and the Leadership feat) without a detailed explanation of the mechanics involved.

  3. carneggy carneggy

    Of course, the rulebook you’re looking at is just the GW player’s guide – I would expect to see much more about what the community stats mean and how to use them in the upcoming GW Gamemaster’s book – much like how 3.0 D+D talked a lot about things like ‘experience points’ and ‘challenge ratings’ (and the Leadership feat) without a detailed explanation of the mechanics involved.

Leave a Reply to anonymous Cancel reply

Your email address will not be published.