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Hexhounds: Factions

Let’s do the factions tonight as well, I’m on a roll.

These are split into two chunks for ease of reading: the Doskvol factions and the Skovland factions. For some reason I didn’t make a card for the Imperials. Those last couple of faction clocks both would have lived on the Imperials card, though.

I was not as diligent at establishing proper faction clocks as I might have been, and I mostly slacked on putting together new ones when the old ones were completed. They were still insanely handy. I mentioned this a few posts ago, but literally any game with NPC factions would benefit from faction clocks and the mechanic would graft cleanly onto just about anything.

The Skovland factions are a bit cleaner since I had a better idea of what I was doing. Still pretty simple, though! Here’s the faction, here’s some background, a couple of key NPCs, and evocative adjectives to remind me what the factions and NPCs are like.

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