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AI as Oracle

I got access to Lex, one of those AI writing assistants, so I tried to do the inevitable. Bold text is mine. I’m not sure this is entirely useful.

Generate a dungeon for Dungeons and Dragons.

Your dungeon has 10 rooms. How are they connected?

  1. Entrance Hall: This room is where the heroes enter the dungeon. There is a staircase leading down into the darkness. It leads to room 2.
  2. Guard Room: This room is guarded by a minotaur. He is asleep at his post. There is a door leading to the treasure room.
  3. Treasure Room: This room is filled with treasure. There is a trapdoor in the floor.
  4. Monster Room: This room is filled with monsters. There is a door in the back of the room.
  5. Trap Room: This room is filled with traps. There is a door in the front of the room.
  6. Monster Room: This room is filled with monsters.
  7. Boss Room: This room contains the boss of the dungeon. He is a lich who wants to raise an army of undead.
  8. Secret Room: This room is hidden and can only be found by solving a puzzle.
  9. Death Room: This room is filled with deadly traps and monsters.
  10. Exit Room: This room is where the heroes exit the dungeon.

Generate monster stats for a minotaur.

HP: 95
AC: 13
Speed: 30 ft.

STR: 19 (+4)
DEX: 10 (+0)
CON: 16 (+3)
INT: 7 (-2)
WIS: 12 (+1)
CHA: 8 (-1)

Skills:

Athletics
Intimidation

Actions:

Multiattack: The minotaur makes two attacks: one with its horns and one with its greataxe.

Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 6) piercing damage.

Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13

A list of ten weird psychedelic encounters for dungeons and dragons:

  1. A beholder that Can see the true form of everything around it.
  2. A gibbering mouther that is constantly dripping with acidic saliva.
  3. A mind flayer that is able to control the thoughts of those around it.
  4. A group of drow that have been Possessed by demons.
  5. A band of pirates that have been using a powerful narcotic called “junk”.
  6. A group of adventurers that have been turned into zombies by a powerful necromancer.
  7. A group of kobolds that have been mutated by a strange disease.
  8. A tribe of savage orcs that have been eating the flesh of their enemies.
  9. A group of bandits that have been using a powerful hallucinogen called “dreamdust”.
  10. A group of cult that has been sacrificing people to a strange god.

[Hmmmm.]

A list of ten weird psychedelic encounters that take place on an ultraviolet dusty plain traveled by caravans.

  1. A giant sandworm that Can spit out a cloud of dust that causes hallucinations.
  2. A group of bandits that have been using a powerful hallucinogen called “dreamdust”.
  3. A tribe of savage orcs that have been eating the flesh of their enemies.
  4. A group of kobolds that have been mutated by a strange disease.
  5. A group of adventurers
  6. An oasis that is inhabited by a race of intelligent lizards.
  7. A lost city that is inhabited by a race of intelligent plants.
  8. A group of nomads that have been Possessed by demons.
  9. A group of refugees that have been turned into zombies by a powerful necromancer.
  10. A group of pilgrims that have been sacrificing people to a strange god.

[Not a lot of variety here.]

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