Running 4e

Categories: Gaming

The thing that really surprised me about running 4e was how amazingly simple it was in practice. Setup is perhaps a different story, which I can’t speak to yet, but assuming you have an adventure in hand and a bunch of players, it’s nearly frictionless to run. A well-presented adventure, as per WotC’s example, puts stat blocks for each monster with each encounter. These literally have 70% of what you need to run the encounter. You get each attack listed clearly, with the bonus to hit and the damage included, along with any other effects. Everything the monster might do is right there. ...

September 26, 2008 · 3 min · Bryant

Visit To Another Tribe

Categories: Gaming

I tried Living Forgotten Realms today. It was pretty fun, actually. Short-form explanation: you write up a D&D character, and you sign up for an event – there are two public regular nights here in the Boston area (original), and each night so far has had at least two modules – and you go down and play with whoever else signed up and the DM, and at the end of the night you and the DM record your progression and then you can do it again the next week, or two weeks from now, or at a con. Whatever. ...

September 8, 2008 · 3 min · Bryant

The Inquisitor's Library: Portmortem

Categories: Gaming

“And lo, a horror of great darkness fell upon him.” So that worked out pretty well. I wanted to run a grim, darkly complected game with veins of humor in the Warhammer 40K universe. Good match of setting and mood there. I got pretty much what I wanted. It took a bit of adjusting and shuffling and learning and talking to nail the mythos, but by the time we hit our stride it was awesome. ...

August 28, 2008 · 4 min · Bryant

The Wages of Death Are Sin

Categories: Gaming

As an entry in this month’s RPG Carnival, I took a line of attack from Amagi Games; here’s a mini-system/technique for mechanically providing greater weight to the death of NPCs. This is sort of vaguely in the vicinity of being on-topic – the subject is character death, failing to specify player characters, after all. And undeath can be metaphorical. Or so I claim. Following the cut, a list of steps.

August 19, 2008 · 4 min · Bryant

RPG Carnival

Categories: Gaming

The Core Mechanic wants to get an RPG Carnival started, which is pretty cool. Carnival, in blog terms, is a once a month thing where a lot of different blogs write on a topic and the host does a big wrapup post linking to all of them. Generally the host changes each month. I thought about doing one at 20x20, but by the time I had the idea I’d run out of steam. ...

August 8, 2008 · 1 min · Bryant

THAC0 Updated

Categories: Gaming

The new version is pretty usable. The author fixed the issue of slider feedback, so it’s possible to be precise about how many dice you’re rolling. There’s also a new feature allowing you to auto-tally rolls equal to or higher than a target number. Finally, you can double-tap dice to hold them and reroll the unheld dice, which is cute. At this point I’d say THAC0 is a good choice for die pool games, and D20 Dice remains optimal for other uses. I’d still like to see THAC0 have some sort of display of die type so you know if you’re rolling d10s or d6s or what, but in practice you’ll usually know.

August 4, 2008 · 1 min · Bryant

Pecha Kucha Challenge

Categories: Gaming

Pecha Kucha is a presentation style invented as a framework for architects and designers to present new ideas without going on all night about them. You get 20 slides, and each slide stays on screen for 20 seconds, timed. This gives you 6 minutes and 40 seconds to convey your idea. That’s cool. Now the challenge: can you teach your RPG (or your favorite RPG) via Pecha Kucha? Hm, not that I’ve ever been to StoryGames Boston, but that might be the right locale for something like this.

July 22, 2008 · 1 min · Bryant

White Wolf Validates Us

Categories: Gaming

From the WW LJ: Another idea that’s coming up evolved in a similar way. As I’m writing this, first drafts have already started trickling in for the tentatively-titled New Wave Requiem, which is a historical book for playing Vampire in 1980s America – think of it as Requiem for Rome meets Miami Vice. It all started as a joke between myself, Joe, Russell and matt about taking cheesy 80s vampire movies and making them into SASs. I tried to put the idea aside, but it kept gnawing at me for weeks. Finally, I wrote up a very rough outline for it, and gave copies of it to everyone involved, as well as Rich for his perspective. There was a lot of side conversations about focus and logistics and how it would look and read, but I never once heard “That idea will never work.” It’s not a new idea (it’ll technically be the fourth historical Vampire book we’ve done), but it’s a different kind of “historical book,” and absolutely an idea that would never have flown as a traditional hardcover release. It’s another experiment, another step away from what’s safe and solid for us, and I’m excited as hell to see how it turns out. ...

July 17, 2008 · 2 min · Bryant

Making Pogs

Categories: Gaming

This isn’t my technique; I’m stealing it from John Harper’s posts on Story Games. But it’s cool. What you do is this. Buy the following items: Mod Podge (original). This is the glue and the finishing surface. The gloss version is working for me but you may want matte. Bag of circular cut outs. “Cut outs” is craft jargon for “little piece of wood.” You want the 1" diameter version. 1" paper punch. That one is cool because it’s easy to see what you’re punching – other models are top-down, so you have to contort a bit. Little dinky foam brushes. For the Mod Podge. I hear you can use cotton swabs for this too, but I’m a geek, so I like specific tools. You can get all this stuff at a craft store locally, which is faster than Amazon, plus no shipping charges. ...

July 17, 2008 · 3 min · Bryant