THAC0 Updated

Categories: Gaming

The new version is pretty usable. The author fixed the issue of slider feedback, so it’s possible to be precise about how many dice you’re rolling. There’s also a new feature allowing you to auto-tally rolls equal to or higher than a target number. Finally, you can double-tap dice to hold them and reroll the unheld dice, which is cute. At this point I’d say THAC0 is a good choice for die pool games, and D20 Dice remains optimal for other uses. I’d still like to see THAC0 have some sort of display of die type so you know if you’re rolling d10s or d6s or what, but in practice you’ll usually know.

August 4, 2008 · 1 min · Bryant

Two More iPhone Die Rollers

Categories: Gaming

One’s been out for a while, but just got upgraded; one just came out. I’ll do the latter first. Images follow.

July 30, 2008 · 3 min · Bryant

Pecha Kucha Challenge

Categories: Gaming

Pecha Kucha is a presentation style invented as a framework for architects and designers to present new ideas without going on all night about them. You get 20 slides, and each slide stays on screen for 20 seconds, timed. This gives you 6 minutes and 40 seconds to convey your idea. That’s cool. Now the challenge: can you teach your RPG (or your favorite RPG) via Pecha Kucha? Hm, not that I’ve ever been to StoryGames Boston, but that might be the right locale for something like this.

July 22, 2008 · 1 min · Bryant

White Wolf Validates Us

Categories: Gaming

From the WW LJ: Another idea that’s coming up evolved in a similar way. As I’m writing this, first drafts have already started trickling in for the tentatively-titled New Wave Requiem, which is a historical book for playing Vampire in 1980s America – think of it as Requiem for Rome meets Miami Vice. It all started as a joke between myself, Joe, Russell and matt about taking cheesy 80s vampire movies and making them into SASs. I tried to put the idea aside, but it kept gnawing at me for weeks. Finally, I wrote up a very rough outline for it, and gave copies of it to everyone involved, as well as Rich for his perspective. There was a lot of side conversations about focus and logistics and how it would look and read, but I never once heard “That idea will never work.” It’s not a new idea (it’ll technically be the fourth historical Vampire book we’ve done), but it’s a different kind of “historical book,” and absolutely an idea that would never have flown as a traditional hardcover release. It’s another experiment, another step away from what’s safe and solid for us, and I’m excited as hell to see how it turns out. ...

July 17, 2008 · 2 min · Bryant

Making Pogs

Categories: Gaming

This isn’t my technique; I’m stealing it from John Harper’s posts on Story Games. But it’s cool. What you do is this. Buy the following items: Mod Podge (original). This is the glue and the finishing surface. The gloss version is working for me but you may want matte. Bag of circular cut outs. “Cut outs” is craft jargon for “little piece of wood.” You want the 1" diameter version. 1" paper punch. That one is cool because it’s easy to see what you’re punching – other models are top-down, so you have to contort a bit. Little dinky foam brushes. For the Mod Podge. I hear you can use cotton swabs for this too, but I’m a geek, so I like specific tools. You can get all this stuff at a craft store locally, which is faster than Amazon, plus no shipping charges. ...

July 17, 2008 · 3 min · Bryant

RPG Toolkit Meme

Categories: Gaming

Unexpected, but here it is. What follows is a list of RPGs which, in my limited and human judgment, are frequently used as (or maybe just recommended as) rules toolkits: i.e., the mechanics are used or tweaked to run games in genres or settings other than those presented in the rulebook. For some games, like GURPS, that’s sort of a gimmie. If you like a system, but you just use it for the setting(s) it was written for, italicize it. If you like a system and it’s one of your go-to tools for running games in random settings, bold it. If you like the game world but don’t care much about the system, leave it alone – you wanna identify the systems that you can practically teach from memory. Copy to your own blog and repeat as desired. If there’s a game you’d bold that isn’t listed, add it. (I like Unknown Armies a ton, but it’s not one of my generic systems, so I wouldn’t add it.)

July 9, 2008 · 2 min · Bryant

Weekend Entertainment Pursuits, Part III

Categories: Gaming

I also played some D&D 4e. Tom runs a nifty game, plus it’s always fun playing with new peeps. Rock on, teenage love triangle, rock on. I’m trying to decide if my Felix is crushing on Geoff. It seems likely. That link there is a good description of the game and I agree with all of the points made therein. As I mentioned earlier, it’s a remarkably movement-oriented system. Most of our fights were in clear space, and by the end of the game I was just moving thirty feet every turn, because I wanted to tag enemies with my Curse and you can only do that to the closest enemy. The one fight where my back was to a wall, that made me sad. Playing a Warlock is like playing a GEV with a howitzer bolted to the top in Ogre. Zip zip zip. BOOM. I very much regret the failure of my 5d8+1d6+6 bomb single-turn attack sequence. ...

June 30, 2008 · 3 min · Bryant

4e Character Sheet

Categories: Gaming

After too much time spent poring through forums for D&D 4e character sheets, I wound up with this one, which worked out great in play. The form-fillable version, by some new Adobe magic, allows you to save your filled out sheet. Handy. The landscape one found here is also very nice – much more compact – but not form-fillable. Plus I really liked the power card holder on the previous one. Yeah, I assembled it. Rubber cement and scissors and all. It’s handy. ...

June 30, 2008 · 1 min · Bryant

OK, *mutter* World of Darkness

Categories: Gaming

Obscenity ahead. You have been warned. In order to provide a proper buffer, I give you this picture of a typical pastoral landscape in Warhammer 40K: There. Now. Where was I about to be? Right. Fucking World of Darkness! I was looking at jeffwik’s list of systems and thinking about my go-to systems, which led me to think about Adventure. I’ve run Adventure in the D20 version and it was fun cause I had great players (original). But the system was a bit of a hack and eminently prone to abuse, so why was I not going “Oh, yeah, the original version, yeah.”? Well, because there’s this stunningly elegant skeleton in the middle of Storyteller. Dots are great, the attributes are great, every shuffle of the names of the attributes and skills and shit has been just fine. Skill plus attribute is the best system, because even if you’re mostly using Guns and Dexterity, hey, the ability to use Guns plus Intelligence is fun. Yes it is. And then there’s this steaming pile of wacky complexity called the combat system, and I lose it entirely, because I hate it, and while various and sundry people at White Wolf have made great attempts at revising it – the Aeon version of the system is pretty OK! – it’s still just oh god my head hurts. Fuck fuck fuck fuck fuck. I get trapped in this every single time, too, I go “but the character creation system is great, how bad can combat be?” and it’s bad. You roll! And then you maybe roll again, or maybe there’s soak, and you lose some dice for armor, or do you lose successes based on armor? Do you add Strength to your damage? Do you add Dexterity? Do you add an attribute sometimes, but not sometimes? Does it matter how much you succeed by? Can I dodge? Can I parry? Do I roll for dodge? What do I do with my dodge successes? FUCK FUCK FUCK FUCK FUCK! I mean. I play Champions. For fun. Don’t get on my ass about complexity, it’s my breakfast cereal. This shit makes no fucking sense! Fuck this noise. I’m rewriting it. I even have design goals. Look, here they are.

June 24, 2008 · 8 min · Bryant

Wizards' GSL and Restraint of Trade

Categories: Gaming

This is the bit where yet another uninformed non-lawyer spouts off. Don’t say I didn’t warn you. Wizards has released a license for third parties who want to publish 4e compatible work. It’s much more restrictive than the analogous license for 3e, which is Wizard’s right. One of the interesting sections is section 6, reproduced in full down below, but which in short says that once you publish a work using the new license, you cannot publish an OGL version of that work or of any works in the same product line. I.e., Green Ronin has this popular and successful Freeport product line. They’ve published a generic book that describes Freeport, and they plan to publish system-specific books for a number of systems which contain stats and mechanics. So far they’ve done three of those; one for Savage Worlds, one for True20, and one for D20. The latter two are OGL products. If Green Ronin wanted to do a 4e system book for Freeport, they could. But they’d have to stop publishing the True20 and D20 system books. And they’re not allowed, by the terms of the license, to go back and republish those even if they stop publishing the 4e book. Ooof. Now the uninformed question: does this constitute restraint of trade? (Oh, god, linking to Wikipedia in relation to legal questions. I’m going to hell. WINAL, as they say.) I note that Wikipedia claims that restraint of trade is generally applied to post-employment clauses in employment contracts and conditions on sale of business. The former is why it’s hard to enforce non-competes in California employment contracts, for example. So probably not; but it’s an interesting question. My instinct is that Wizards would argue that the clause acts to protect their interest in their logo and brand – another clause sets standards of quality for licensed material, and allowing a third party to publish material in the same product line which does not fall under those quality standards perhaps risks brand dilution. But yeah, not a lawyer.

June 19, 2008 · 4 min · Bryant