Wizards' GSL and Restraint of Trade

Categories: Gaming

This is the bit where yet another uninformed non-lawyer spouts off. Don’t say I didn’t warn you. Wizards has released a license for third parties who want to publish 4e compatible work. It’s much more restrictive than the analogous license for 3e, which is Wizard’s right. One of the interesting sections is section 6, reproduced in full down below, but which in short says that once you publish a work using the new license, you cannot publish an OGL version of that work or of any works in the same product line. I.e., Green Ronin has this popular and successful Freeport product line. They’ve published a generic book that describes Freeport, and they plan to publish system-specific books for a number of systems which contain stats and mechanics. So far they’ve done three of those; one for Savage Worlds, one for True20, and one for D20. The latter two are OGL products. If Green Ronin wanted to do a 4e system book for Freeport, they could. But they’d have to stop publishing the True20 and D20 system books. And they’re not allowed, by the terms of the license, to go back and republish those even if they stop publishing the 4e book. Ooof. Now the uninformed question: does this constitute restraint of trade? (Oh, god, linking to Wikipedia in relation to legal questions. I’m going to hell. WINAL, as they say.) I note that Wikipedia claims that restraint of trade is generally applied to post-employment clauses in employment contracts and conditions on sale of business. The former is why it’s hard to enforce non-competes in California employment contracts, for example. So probably not; but it’s an interesting question. My instinct is that Wizards would argue that the clause acts to protect their interest in their logo and brand – another clause sets standards of quality for licensed material, and allowing a third party to publish material in the same product line which does not fall under those quality standards perhaps risks brand dilution. But yeah, not a lawyer.

June 19, 2008 · 4 min · Bryant

On Gumshoe

Categories: Gaming

I owe Simon Rogers some conversation about Mutant City Blues, but I haven’t had time to play it yet. On a readthrough, however, I’m quite impressed – all the usual Gumshoe goodness, plus a creative implementation of superpowers, plus excellent material on running a police-oriented investigative game. The section on roleplaying police interrogations ought to be stapled in front of any police procedural game ever. Which, come to think of it, includes Dark Heresy. ...

June 3, 2008 · 1 min · Bryant

Who Games?

Categories: Culture, Gaming

“It was Dungeons & Dragons, but I wouldn’t have owned up so quickly a few years ago. But it gave me a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance. You’re creating this modular, mythic environment where people can play in it.” -- Jon Favreau (original), director of Iron Man (original) So there you go.

May 10, 2008 · 1 min · Bryant

Esoterrorists: Actual Play

Categories: Gaming

We played some Esoterrorists over at Jere’s last night, and it was awesome. I may have some more analysis-like thoughts later, but I wanted to get down some actual play stuff before it faded from memory. One of my questions going into the game was how smoothly the flow of play could work; would it be awkward getting clues? Would point spends work well? Turned out that all that can work very well. Here’s how it played out, more or less.

May 8, 2008 · 5 min · Bryant

Gary Gygax: RIP

Categories: Gaming

Not the sole creator of D&D, not the most important figure in the industry, but sine qua non. The original report is here (original). Troll Lords was his current publisher, so this is very unlikely to be a hoax. There’s also confirmation here. Sad news.

March 4, 2008 · 1 min · Bryant

Annotating PDFs

Categories: Gaming

Cheap (free) and easy solution: Formulate. It’s nearly perfect for filling in PDF character sheets, since you can save a filled-in sheet as a Formulate document and then use nifty built-in OS X features to print to PDF. For extra geek points, use handwriting fonts: there are a bunch here (original), amid the popups and blinking ads; Chank has you covered (original) if you want to shell out for somewhat higher quality; or go grab the ECF handwriting fonts (original), which I like a lot.

September 25, 2007 · 1 min · Bryant

Tagging Tarnished Brass

Categories: Gaming, Gilt

Initial fragments -- place names, etc. Vain’s Rest -- home base of the game. Banegard Tower Drunken Magistrate -- an inn in Vain’s Rest. Secrets -- magic and religion in Tarnished Brass.

August 16, 2007 · 1 min · Bryant

Lost Victoriana

Categories: Gaming

There’s a thread over at rpg.net called “Lost Victoriana,” which is actually about the RPG Victoriana, but it got me thinking about a sort of lost history of the Victorian era – a history of technology that dwarves our own, a world of crystal skyships and sophisticated colonies on the surface of Jupiter. The Queen’s Patrol jousts with philosophical criminals who will toast the Queen despite their anarchic ways. Not a steampunk world at all. ...

July 30, 2007 · 1 min · Bryant

Orlando Trash Wrapup

Categories: Gaming

According to the wiki (original), I put up the prospectus (original) for Orlando Trash on June 6th, 2006. “Mickey Rourke is in this movie. Val Kilmer is in this movie. It’s directed by Michael Mann, or maybe Tony Scott. But it’s not The Hunger. Luis Guzman has a role as a shiftless drifter who erupts into surprising bursts of violence.” Hm. I never did get Luis Guzman into the movie, but in retrospect that was just as well. Danny Trejo made it in. ...

May 22, 2007 · 4 min · Bryant

Reese Beulay, Child of Hermes

Categories: Gaming

Done as an exercise: Reese Beulay, Roadway Prophet Parent: Hermes Nature: Fanatic

May 1, 2007 · 2 min · Bryant