Inside the Egg: Background & Setup

Categories: Gaming

This is not actual game text, which would want to be substantially more evocative. Inside the Egg is set in a dystopian future, in the style of V for Vendetta, Matrix, or when you get right down to it we’re all stealing from Brave New World. (Not the superhero game.) The central paradigm of the government is the Egg; at an unspecified time in the past, something awful happened, and only the pure security of the World Egg can keep us safe. ...

March 28, 2007 · 2 min · Bryant

Inside the Egg: Character Sheet

Categories: Gaming

This is the Inside the Egg character sheet. When a campaign starts, it’s exactly this blank. No name, no stats, just an empty sheet. By the time a campaign ends, it’ll be nearly full.

March 27, 2007 · 1 min · Bryant

HOWTO: Design a Fantasy Culture

Categories: Gaming

Chris Lehrich is writing a series on designing fantasy cultures. Two chapters up so far, plus an introduction. Read and enjoy.

March 27, 2007 · 1 min · Bryant

Speaking of Immersion

Categories: Gaming

“I love it when a plan comes together.” Vincent has a new forum. While I wasn’t looking, he’s started thinking a lot about immersion. This is awesome stuff.

March 22, 2007 · 1 min · Bryant

Mechanical Rewards for Immersion

Categories: Gaming

Required reading: Breakdown of RPG Players (original). There are a lot of theories about what people want out of gaming, and then there’s actual market research. I could rant about this more, but I already have (original). Preamble and rant done. Okay. It’s easy to reward Storytellers; you give them more narrative control. Primetime Adventures is a great example of this kind of mechanic; when someone does cool stuff, they get chips which can be cashed in for more control. Nice little positive feedback mechanism there. You narrate well, and in exchange you get more narrative control: you’re rewarded for doing well at something you like by getting more chances to do well. ...

March 22, 2007 · 3 min · Bryant

Inaccurate history

Categories: Gaming

This is a holiday gift for Brant, who is long-suffering. “You can’t trust the Ordo when it comes to the occult,” she said. “That’s not a proverb, but it should be. Here’s another one: ‘You’re smarter than the Ordo thinks you are.’ Put the two of those together and you have the sort of scenario that leads, inexorably, to something like the current state of Walt Disney World.” She paused, looking up at her audience. “Sabado would tell it differently. Of course. But if you’re worth his investment, you’ll know that already. ...

December 28, 2006 · 5 min · Bryant

Secrets

Categories: Gaming

Secrets work like this, right now. This is subject to change. Possession of a Secret grants arcane power. The more people who hold a Secret, the less power it grants. If we were playing a D20 game, then you could have up to +20 in your Secret skill if you were the only one who knew a Secret. If two people knew the Secret, the maximum would be +15. Ten people? +10. And so on. ...

December 21, 2006 · 3 min · Bryant

Drunken Magistrate

Categories: Gaming

The Drunken Magistrate is one of many taverns in Vain’s Rest. There is nothing unusual about it. There’s a common room where people drink and eat, and perhaps six bedrooms up above. One can sleep in the common room, too, but one’d best count on being woken up early. The stable is not particularly good, and there is no dedicated stable boy. There’s a musician or two most nights. Ba Juerun owns the place; his daughter Nuru waits tables, and his wife Audu cooks. His son, Chanc, does whatever needs doing. ...

December 20, 2006 · 1 min · Bryant

Banegard Tower

Categories: Gaming

The Banegard was founded by Jacob Sloth, some two generations after the Maiden Broke. His purpose was to provide a bulwark against evil in the world, one not dependent on the politics of Oratain or the religious strictures of any church. His departure from the Army of the West was not entirely amicable, but since he was perhaps the best general of the age and since he brought much of his support staff with him, Oratain chose not to obstruct his passage. ...

December 20, 2006 · 2 min · Bryant

Vain's Rest

Categories: Gaming

Vain’s Rest is located at the border between the North and the South; it’s a border delineated by nature, not by man. To the north, green hills and white mountains rise to the horizon, and farmers trade stories of children stolen by the southern barbarians. To the south, the desert rolls in dunes as far as the eye can see, and the cultured gentlemen of the jeweled cities discuss the ways in which the northern barbarians can be cozened. ...

December 19, 2006 · 2 min · Bryant