Orlando Trash Wrapup

Categories: Gaming

According to the wiki (original), I put up the prospectus (original) for Orlando Trash on June 6th, 2006. “Mickey Rourke is in this movie. Val Kilmer is in this movie. It’s directed by Michael Mann, or maybe Tony Scott. But it’s not The Hunger. Luis Guzman has a role as a shiftless drifter who erupts into surprising bursts of violence.” Hm. I never did get Luis Guzman into the movie, but in retrospect that was just as well. Danny Trejo made it in. ...

May 22, 2007 · 4 min · Bryant

Scion Demo

Categories: Gaming

White Wolf put up the Scion demo (original) the other week; I just got around to downloading it. Scion is the one where you play the children of gods in the modern world; it’s not the World of Darkness. They’re going for a Mage: The Hero Defined feel, and not coming up much short as far as I can tell from reading the demo. The system is standard Storyteller, tweaked for heroism. Successes are 7 or more on a ten sider, rather than 8 or more. PCs have a Legend rating, and penalties can’t bring your die pool beneath your Legend rating. And, of course, there are stunt rules. ...

April 3, 2007 · 2 min · Bryant

Inside the Egg: Background & Setup

Categories: Gaming

This is not actual game text, which would want to be substantially more evocative. Inside the Egg is set in a dystopian future, in the style of V for Vendetta, Matrix, or when you get right down to it we’re all stealing from Brave New World. (Not the superhero game.) The central paradigm of the government is the Egg; at an unspecified time in the past, something awful happened, and only the pure security of the World Egg can keep us safe. ...

March 28, 2007 · 2 min · Bryant

Inside the Egg: Character Sheet

Categories: Gaming

This is the Inside the Egg character sheet. When a campaign starts, it’s exactly this blank. No name, no stats, just an empty sheet. By the time a campaign ends, it’ll be nearly full.

March 27, 2007 · 1 min · Bryant

HOWTO: Design a Fantasy Culture

Categories: Gaming

Chris Lehrich is writing a series on designing fantasy cultures. Two chapters up so far, plus an introduction. Read and enjoy.

March 27, 2007 · 1 min · Bryant

Speaking of Immersion

Categories: Gaming

“I love it when a plan comes together.” Vincent has a new forum. While I wasn’t looking, he’s started thinking a lot about immersion. This is awesome stuff.

March 22, 2007 · 1 min · Bryant

Mechanical Rewards for Immersion

Categories: Gaming

Required reading: Breakdown of RPG Players (original). There are a lot of theories about what people want out of gaming, and then there’s actual market research. I could rant about this more, but I already have (original). Preamble and rant done. Okay. It’s easy to reward Storytellers; you give them more narrative control. Primetime Adventures is a great example of this kind of mechanic; when someone does cool stuff, they get chips which can be cashed in for more control. Nice little positive feedback mechanism there. You narrate well, and in exchange you get more narrative control: you’re rewarded for doing well at something you like by getting more chances to do well. ...

March 22, 2007 · 3 min · Bryant

Inaccurate history

Categories: Gaming

This is a holiday gift for Brant, who is long-suffering. “You can’t trust the Ordo when it comes to the occult,” she said. “That’s not a proverb, but it should be. Here’s another one: ‘You’re smarter than the Ordo thinks you are.’ Put the two of those together and you have the sort of scenario that leads, inexorably, to something like the current state of Walt Disney World.” She paused, looking up at her audience. “Sabado would tell it differently. Of course. But if you’re worth his investment, you’ll know that already. ...

December 28, 2006 · 5 min · Bryant

Secrets

Categories: Gaming

Secrets work like this, right now. This is subject to change. Possession of a Secret grants arcane power. The more people who hold a Secret, the less power it grants. If we were playing a D20 game, then you could have up to +20 in your Secret skill if you were the only one who knew a Secret. If two people knew the Secret, the maximum would be +15. Ten people? +10. And so on. ...

December 21, 2006 · 3 min · Bryant