Supernifty site full of 1890s
Supernifty site full of 1890s Boston photographs. Already used some for the entrance pages.
Supernifty site full of 1890s Boston photographs. Already used some for the entrance pages.
Credit to Joe Landsdale, Simon Green, and Green Ronin. God of the Razor: domains are murder, knives, reflections. God of Satin: domains are lust, seduction, hotels. God of Twenties: domains are money, fraud, first impressions. God of Tears: domains are regret, alcohol, and arguments. They ride, like loas, except full-time until the horse dies. Sometimes it’s mutually agreeable, and sometimes not.
Not exactly breaking news, but there’s been nothing else in White Wolf v. Sony for a while, so here’s the only thing posted in the PACER docket since early this month: 11/26/03 AGREED PROTECTIVE ORDER approved by Judge J. Owen Forrester. (see order for specifics)(cc) (dfb) Sadly for our curiosity, there is no actual order attached. Yeah, I’m pretty much scraping the bottom of the barrel here. I have no idea what this could mean.
So a long long time ago, Ginger noticed that I occasionally wrote gaming entries (original), and I noticed her blog back, and got into her Game WISH, and so on. A little while ago, I noticed Jim Henley looking for a group RPGblog (original). I like talking about gaming. So here’s The 20’ by 20’ Room. I hope people enjoy what we all have to say.
This week’s Game WISH (original) is about player-driven shifts: What’s the biggest PC-driven shift you’ve ever experienced in a campaign? If you were a player, what made you feel like you could successfully change the GM’s world? If you were a GM, was this planned or something the PCs surprised you with? Probably unsurprisingly, my example comes from a Feng Shui campaign. (Shifts in the world are built right into the background.) Brad was the GM; the PCs were Transformed Dragons who were not part of the Ascended. Ascended — think Illuminati, but with a ruling class made up of animals who had transformed into human form. Brad made it really clear from the beginning that he wanted to run a world-changing campaign, and we took him up on the offer by going back to the 1850s juncture and working to make demons part of society. The plan was to increase the ambient level of magic so that we could take our true draconic forms once again. ...
It’s document time in the ongoing White Wolf v. Sony saga. First off, here’s Mike Tinney’s deposition (original) as described here. At no extra charge, we’ll include Andrew Zaffron’s declaration (original). It covers more or less the same ground as did Mike Tinney, with a little additional commentary. Paragraph 8 is amusing. Moving on to new material, we have declarations from Len Wiseman (original) and Kevin Grevioux (original), two of the three guys who wrote the screenplay. (And of course Wiseman directed it.) Both note explicitly that “I had never heard of any of the Plaintiffs’ works before early in 2003, after the movie Underworld had been shot.” ...
Advanced D20, huh?
On the topic of Unknown Armies writeups, here’s Unknown Armies: Kansas, another UA blog. As I understand it, their game is being played via the blog, which is an interesting idea. I’m really curious about the mechanics behind the curtain. Anyhow, the writing is promising, and it’s set in Kansas.
Mike Sullivan’s Magipunk (original) concept is deeply cool and I want to play in it. GMs, take note.
Not a lot of interesting new filings in White Wolf v. Sony this week. Lots of paperwork to get all the lawyers accepted in the court. The only real scrap of interest (and it’s only tangential) is the joint certification of interested persons, which lists those people who are either a) a party to the action or b) have a financial interest or other interest which could be substantially affected by the outcome of the case. ...