Ask me no questions

Categories: Gaming

There is always more White Wolf v. Sony. Here’s Danny McBride’s declaration (original), as promised (the third screenwriter). I also have White Wolf’s interrogatory of 9/18 (original) for you. The relevant bit seems to be the five questions asked, which I will reproduce for those who scorn PDFs: Identify all sources for the items listed for Underworld on the comparison chart attached hereto as Exhibit “A.” Identify all documents read, references or used at any time by anyone with any involvement in creating or contributing to the script, screenplay, treatments, character studies, script or production notes, movie, comic book or novel for Underworld. ...

October 13, 2003 · 2 min · Bryant

Lawsuit schedule

Categories: Gaming

The schedule for discovery in the White Wolf v. Sony case is currently as follows: Each party can serve 5 interrogatories and 4 document requests. Responses are due within 15 days of the services. Following that, White Wolf can take depositions from Wiseman, Grevioux, and McBride; Sony can take depositions from authors of the copyrighted works. Depositions have to be completed by 10/24/03. (Perhaps the cause of the recent subpoenas on White Wolf authors?) ...

October 11, 2003 · 1 min · Bryant

Hightened tension

Categories: Gaming

The White Wolf Underworld lawsuit has involved Ken Hite (original). Fresh from his bi-weekly column comes the news: Or, in my case, with a subpoena, subcompetently served on my wife while I was out running my GURPS game. I’d like to thank everyone involved in the White Wolf-Sony lawsuit for that. Having seen Underworld (and thoroughly enjoyed it, in a cheap and tawdry fashion), and keeping in mind that I’m not a lawyer, I don’t think it was worth pestering my wife over. ...

October 11, 2003 · 1 min · Bryant

Sony responds

Categories: Gaming

I’m ready to reassert my position as the foremost White Wolf v. Sony blogger, if it please the court. I got myself a login for the federal court system, and soon thereafter procured a copy of Sony’s response (original) to the complaint. (Thanks to Chris for hosting.) I don’t speak lawyer, but I think it mostly says “We have no idea what your game says vampires and werewolves do, and we did not copy our ideas from you.” ...

October 6, 2003 · 2 min · Bryant

Tinney speaks

Categories: Gaming

Mike Tinney’s deposition in the White Wolf v. Sony case is mildly interesting, if only for the following paragraph: White Wolf has been in discussions with Sony Online about it creating a massively multi-player Internet game based on White Wolf’s Vampire: The Masquerade, Werewolf: The Apocalypse and World of Darkness. It also sets out the course of events which led to the lawsuit. On April 21st, 2003, Tinney sent Andy Zaffron (a contact of his over at Sony, presumably for the EverQuest pen and paper adaptation) email asking for help getting in touch with Sony Pictures: ...

October 6, 2003 · 2 min · Bryant

Superurge

Categories: Gaming

It’s Chris’s fault, really. After a pulse-pounding conclusion to his Morrisonian supers campaign, I have a yen to run Champions. Maybe it’ll pass. I’m probably safe, since I don’t think anyone in my current gaming group is a Hero fan. (“The chargen! It burns my eyes!”) (The UNTIL Superpowers Database makes it easy! Really!) Champions Universe? Maybe. Millenium City is a nice piece of work, and there’s a ton of background available. Or I could do my own universe and just reuse all the interesting super writeups from the CU; with novice Hero players, it wouldn’t matter. ...

September 28, 2003 · 2 min · Bryant

Shiny happy sparkly

Categories: Gaming

Phil Brucato turned up at Gen Con this year with a game called Deleria (original), which was pretty clearly his vision of what Changeling should have been. And I’m a mark for shiny things, so you can tell where this is going. I pre-ordered. The book came in the other day. It’s a big hardcover with really shoddy binding. The inside is glossy and full cover and more or less a design mishmash that actually works fairly well. It’s got a hodge-podge feel to it that makes sense given the subject matter, and the art (lots of Photoshop manipulations) is OK. ...

September 27, 2003 · 2 min · Bryant

Yes! But!

Categories: Gaming

How to send literally dozens of fans into a tizzy in one easy step: “Sword & Sorcery Studios Announces d20 Versions of Adventure!, Aberrant and Trinity.” (original) I think D20 will probably work out just fine — it certainly isn’t any more of a handicap than the Storyteller system. I think Aberrant will have trouble getting past Mutants and Masterminds, but that’s White Wolf’s problem to worry about. It’ll be good to see Trinity back in print. ...

September 26, 2003 · 1 min · Bryant

Sticky situations

Categories: Gaming

Arref (original) and Ginger (original) are talking about “sticky PCs” today — characters who really touch and affect other PCs by their very nature. It’s an excellent concept, and one I’ve used without having a good name for it for a while. In gaming, the easiest way for a PC to get screen time is to draw out the other PCs. “Tell me your story — it sounds interesting.” The key is to enable screen time for other people, and get your screen time from the reflection, rather than trying to draw others into your story. Popular characters are those who facilitate someone else’s roleplay. The dynamic is most visible in large-cast games, like LARPs and MUDs, but I think it applies even in smaller face to face groups.

September 24, 2003 · 1 min · Bryant

Amelia Wellstone: Stats

Categories: Gaming

This is one of those bits where I’m using Popone as a scratchpad. Be warned. Brant kicked off his Paridon game the other night with character creation. Since I don’t know what’s good for me, I went for one of those PCs who can be a terrible idea in the wrong hands. Hopefully mine aren’t. Amelia “Andy” Wellstone is an orphan, who grew up with her twin brother Alistair. Her private belief, which is undoubtedly false, is that their mother was an unwed noblewoman who was afraid to claim them as her own. She is bitter about this; almost as bitter as she is about Alistair’s death at the hands of Isle Bassington — the half-elven ruler of the Paridonesian underworld. She has dark hair and dark eyes, and a sarcastic mouth. She is 5’8”. She is nineteen years old. She spends most of her time in drag, passing as a male both in underworld circles (which she is infiltrating, with the intent of exacting revenge on Bassington) and in noble circles (which she is robbing blind, choosing her targets at the parties she brazenly crashes). Think Raffles crossed with the popular myth of the Chevalier d’Eon crossed with La Maupin. Stats follow.

September 2, 2003 · 4 min · Bryant