Heiress
Patricia Hearst, post-sentencing. (Thumbnail: follow the link for a full-sized picture.)
Patricia Hearst, post-sentencing. (Thumbnail: follow the link for a full-sized picture.)
WISH 44 is all about picking games (original). How do you choose games to join or to run? What factors influence you: timing, people, system, genre, etc.? Do you weigh different factors for different kinds of games, e.g., online vs. tabletop vs. LARP? Is it a group decision or a decision you make on your own? Well, the easy answer is “yes.” I’m attracted to games based on genre and people. For a new group, the genre needs to be interesting and the people need to seem suitable. I’ve never been particularly interested in random D&D games, and I’m careful about getting into games with people I don’t know. ...
The first public draft of Into The Sunset (original) (120K PDF) is now available. What’s that, you ask? It’s my little ten page roleplaying game of romantic comedies. Take a look if you like that sort of thing, and comment if the spirit moves you. It’s cool to link to it, but please don’t stick it up anywhere else. Right now it’s under copyright; when I decide what I want to do with it I’ll most likely release it under a Creative Commons license. At that point it may well turn into an HTML document as well.
If I was gonna run a Buffy (original) game, which I’m not, it would be something like this. It would be set in Los Angeles, in 1976. Warren Zevon would have just released his eponymous album. Vampires would snort cocaine alongside adult film stars, and they’d both pay the price in their own ways. Daddy, don’t you ask her when she’s coming in And when she’s home don’t ask her where she’s been ...
Speaking of indie RPGs, there are eight interesting games here. They were all written in 24 hours flat. Some of ‘em work, some of ‘em don’t, I think they’re all interesting experiments. We really need to schedule a regular indie gaming night, maybe monthly.
What I’m thinking is this: a vast, ancient elven empire, called simply the Empire, that dominates the western half of the continent. The elves are neutral, shading towards a kind of practical lawful evil, but only a little way. Just a dark grey. The only exception to the elven domination in this part of the continent is a northwestern peninsula, which is populated by a resolute kingdom of mountain dwarves. Underneath the peninsula, there’s a kingdom of drow which survives with assistance from the Empire. The drow kingdom is a cult of personality, worshipping the Living Presence of their goddess. The Living Presence tells lies about his kingdom’s power, and his people believe him. The mountain dwarves would like to reclaim the tunnels and caverns, and they could probably manage the drow on their own, but the Empire? No way. ...
WISH 42: Reusing Characters (original)… Do you ever reuse characters from game to game? When you reuse characters, what do you bring from game to game: a name and a personality, stats, or more? What kinds of characters do you reuse and why? If you GM, do you like to have players bring in existing characters? Why? I don’t ever reuse characters… wait, that’s not true. I’ve used Mange (half-orc barbarian) more than once, but that’s because I intentionally use him as a test character for 3e games. Any time I don’t want to burn a “real” character concept on a game before I know if I’ll like it, I’ll trot him out. He served as my NWN character as well. ...
I am slow as molasses in January, but here’s my thoughts on WISH 40: Preferred Style (original). The question: What style of game do you prefer to play in? Style here does not mean genre, although certain styles work better under some genres than others. Style is more about the elements that predominate in a game: combat, politics, mysteries/puzzles, romance/interpersonal relations, etc. What three adjectives best describe your favorite game style? Does this style lend itself to particular genres or games? ...
Warped setting idea for Sorcerer (original): high school cliques. Remember, in Sorcerer the demons don’t have to be demons per se. So in this setting, the demons are the clique leaders — the cheerleaders, the quarterbacks, the people who control the lunch tables. The sorcerers are the new kids in school. They have a choice: they can suck up to the cool kids (Binding, Containing, and so on) or they can maintain their Humanity (the amount of time they spend with actually interesting people). ...
It occurs to me that the ideal system for a Malazan Empire game would be Hero Wars. Which makes more sense the more I think about it; the Malazan Empire is heavily informed by Steven Erikson’s background in anthropology and archeology, after all. Glorantha is right up there with Tekumel in the upper echelons of similarly-influenced worlds. It seems you can’t write this sort of fantasy without an understanding of the way the mythic touches the everyday, and Hero Wars is admirably suited for that sort of thing. It is designed to scale from the mundane to the realms of the gods. ...