The nature of lucre

Categories: Gaming

After getting Sorcerer (which I will talk more about at some point) and reading Gibson’s new novel Pattern Recognition (ditto), I got all fired up to write up a little discussion of using the former to run a game set in the environment of the latter. Then Rob MacDougall beat me to it, so I just posted my thoughts in the thread he started. Man, I’m getting some good gaming out here.

February 12, 2003 · 1 min · Bryant

Origami of the soul

Categories: Gaming

Weird gaming idea of the day: You hand out character sheets that are folded up like origami, and instruct the players not to unfold them. They start out with the stats and skills and self-knowledge that are visible on the outside. At various points in play, you instruct them to make certain unfolds. New information is thus revealed, and put into play. If you wanted to randomize things a little, you could use a cootie catcher, but I’m not sure the associations are right. ...

February 7, 2003 · 1 min · Bryant

Days of yore and gore

Categories: Gaming

I went on a mini RPG binge this weekend, and wound up with quite a bit of good stuff, but the gem of the lot was Charnel Gods (original), by Scott Knipe. It’s a PDF supplement for Sorcerer, and it’s so good it prompted me to buy that game, but it stands perfectly well on its own; at five bucks, there’s no excuse not to buy it if you’ve got any interest in — but I’m getting ahead of myself and reaching for the conclusion already. Tsk. ...

February 3, 2003 · 4 min · Bryant

Pulp skies

Categories: Gaming

I was musing about pulp settings the other day. Off the top of my head: It’s the 1930s, and the Romany have taken to the skies. After the Hindenburg disaster, the public shied away from hydrogen dirigibles; but Paulo Pettersen, the sort of engineering genius who comes along once in a generation, believed he could make the vessels safe enough. What’s more, he convinced quite a few others of the same, and la! Before anyone realized it, the Romany flew, rising up above Europe in first a dozen and then a hundred great silvery balloons. ...

February 2, 2003 · 2 min · Bryant

Source material

Categories: Gaming

OtherWorld Creations has, as it were, bitten the bullet: it’s the first D20 Modern scenario set in Iraq. Man, they gotta be hoping that when this sucker hits shelves it feels both relevant and not overly painful. I guess stuff along these lines sells well enough, since Holistic Designs (original) did well enough with Afghanistan D20 (original) to warrant Somalia D20 (original). Historically speaking, GDW made a mint on their Desert Shield Factbook, but lost most of it (original) on their Gulf War Factbook. Loren Wiseman attributes the good sales on the former to being the only available book on the topic at the time. “The second was ‘just another Gulf War Book.’” ...

January 29, 2003 · 2 min · Bryant

Engel Engel burning bright

Categories: Gaming

I picked up Engel (original), the new D20 game from White Wolf, over the weekend. Wait, that’s not true. It’s actually from Feder und Schwert, a German gaming company, and White Wolf’s Sword and Sorcery Studios is publishing it over here. Also, it’s not a D20 game per se: it doesn’t have the D20 logo, so strictly speaking it’s just an OGL game that happens to use the D20 mechanics. But they’re not allowed to say so. In Germany, it was apparently published with the D20 logo and also had a set of Tarot-based mechanics, which we don’t get here. Have I mentioned lately that WotC’s licensing scheme is somewhat complex? Anyhow, it’s a pretty cool setting. It’s 2654, plagues and disasters have traumatized the Earth’s biosphere, and the Lord of the Flies dreams horrible insects into life. Only the Angelic Church — led by an undying Pope — stands between the wreckage of Europe and the demonic hordes. But five orders of angels have been sent to assist humanity in this hour of need. Technology is outlawed, but still pursued by the secular leaders of Europe. Feudalism has returned. The Church is the most powerful institution in Europe, but by no means the only center of power. Feder und Schwert have avoided the trap of one-dimensional settings; it’s not just the Church against the baddies, and there are those who are not aligned with the Church but are also not evil. I like the images of a drowned world in a dying age. In some ways, it’s very Dying Earth. The world is clearly near an end, battered and bruised by centuries of pain, and everyone finds their own way to avoid thinking about it. Some resort to decadence, some resort to the Church, and some find peace in surrender. The translation is top notch; some Euro game translations (Agone comes to mind) have great ideas weighed down by turgid English, but Engel flows very well. The prose strongly conveys the feeling of the world. The excellent maps probably helped a lot there; the endpapers are a map of flooded Europe, and they really drive home the sense of a world less than once it was. There is a strong metaplot, some of which is not revealed in the main book. I think it would be pretty easy to ignore it completely, though, so I didn’t find it objectionable. Feder und Schwert is one of those companies that wants to tell a story with their RPGs, though: they’ve published Engel graphic novels and CDs. It might well get in the way of the game at a later date; be warned. I think using the D20 mechanics was a good choice. Most of the book is background, which doesn’t hurt because the D20 rules are simple to explain and mechanically solid. I would have liked to have seen the Tarot-based system, but I’m sure I’ll find a recap of ‘em on the Web eventually. There’s very little divergence from the basic D20 model here. Engel uses the same classes as does D&D, plus five more classes for the angels themselves. Angelic powers are treated as skills (a really nice touch), but you fuel them with your own hit points (another nice touch which makes good sense in the setting). On the down side, there are very few sample monsters. This is a pretty serious lack; sure, you could adapt any D&D monster pretty easily, but I kind of want a good set of adversaries in a stand alone game. Since campaigns will likely center around angels, we need to know what they’re combatting. In general, in fact, there’s a lack of information about the Lord of the Flies. He’s around, he’s doing bad things, but what exactly? Well, that’s murky. There is, by the by, a big secret at the heart of the setting. I’m going to cut that off into the extended entry, for the sake of anyone who might want to play the game. I do think that if you’re intending to be a player (rather than a GM), you don’t want to know this, and I am generally pretty casual about such things. Overall, it’s a buy with the caveat that the backstory of the world is not complete. I think the promised book on the Lord of the Flies will complete the backstory sufficiently, and I’m willing to wait for it on that basis, but I could be wrong.

December 23, 2002 · 5 min · Bryant

It's a kind of magic

Categories: Gaming

The latest entry in Key 20’s 12 Games of Christmas (original) series is [Bloggomancy](http://web.archive.org/web/20250424002024/http://web.archive.org/web/20250424002024/http://www.key20.com/12games/BUA.html (original) “12 Games of Christmas - The Bloggomancer for UNKNOWN ARMIES 2d Ed!”) (original), a school of magic for Unknown Armies. Yeah, it’s what it sounds like. Both amusing and fairly playable, albeit a little slanted towards LiveJournal. Easy enough to fix that, though. Mind you, it says you can get a major charge for writing a new weblog/journal client. That probably ought to be revised; I’m not a programmer, and I could crank one of those out per day if I wanted. Easy fix: you only get the major charge if more than 500 people use it regularly. That also fits the theme of the other major charge gathering methods.

December 21, 2002 · 1 min · Bryant

Side by side, cheek by cheek

Categories: Gaming

In a fit of something or other, I picked up Hero Designer (original) the other day. My longest running Hero character is Emoticon. Here he is by way of Hero Designer (original). For comparison, here’s the old version (original). The latter is from Fourth Edition, and Hero Designer is a Fifth Edition product, which explains the differences in pointage. Hero Designer is, all in all, pretty slick. A bit slow because it’s written in Java, but that makes it cross-platform, which means it runs on linux now and I can use it on my Mac when Apple releases Java 1.4. Neat.

December 13, 2002 · 1 min · Bryant

2001 ways to spend a campaign

Categories: Gaming

I don’t really read the RPGnet forums, cause they are big and bulky and populated by flamers. (Not unlike the blogosphere.) Fortunately, people occasionally point me at the good threads. Here’s one entitled Campaigns I Have Never Run (but want to) (original), which is now up to 11 pages of weird little campaign ideas. I could just use this, and never have to come up with an original campaign idea for the rest of my life. That’s not saying much, mind you, given the rate at which I GM.

December 3, 2002 · 1 min · Bryant

Like unto orange juice

Categories: Gaming

I’m still waiting for the ideal pulp game. I’m sure Robin Laws or someone will write it eventually. In the meantime, here’s a cool d20 pulp page.

December 2, 2002 · 1 min · Bryant