Last Year in Carcosa

Categories: Culture, Gaming

Or: ”A Lyric Scenario for The Yellow King RPG” Gather no more than three people. Watch Last Year in Marienbad together in silence. Select characters from those depicted in the movie. Discuss your motivations, remaining in character. It is unnecessary to agree on the facts of the fiction. If there is disagreement on motivations, play Nim to resolve them. “It’s a stupid game.” “There’s a trick.” “Just take an odd number.” “There must be rules.” ...

September 3, 2022 · 1 min · Bryant

Duffer's Guide to Cheap Magic Arena

Categories: Gaming

I’m playing Magic: the Gathering Arena right now. I went through a few approaches while figuring out how to make it fun for me. I wanted to satisfy my competitive urge, spend as little money as possible, and not get overwhelmed with the complexity of deck-building. Here’s what I came up with.

February 16, 2022 · 4 min · Bryant

Czech New Wave as Gaming Inspiration

Categories: Culture, Gaming

I watched The Firemen’s Ball recently and enjoyed it quite a bit. The way Forman extracts humor from the banality really struck me. It also reminded me of the Electric Bastionland mini-campaign I’ve been chewing on. I mean, tell me this isn’t a Bastion Council at work. You could just run the whole movie as a background thread while other things are going on. “Ah, no, Monsieur Bagatelle can’t speak right now, he’s at the Firemen’s Ball.” “Well, I’m willing to do you that favor, but you need to make sure my daughter wins the beauty pageant.” “Huh, when did that building burn down?” But it also intersects nicely with the Piertown Borough ideas I’ve been toying with. Don’t read after the cut if you’re playing in my mini-campaign. By which I mean if you want to play in this, drop me a comment, I have two slots I need to fill.

January 30, 2022 · 3 min · Bryant

Lady Blackbird: End Game

Categories: Gaming

This post was prompted by a recent Rob Donoghue tweet (original). To save you a click, he’s arguing that most RPGs have bad endgames: there’s no set process for what happens at the end of a game. I recently finished up a Lady Blackbird game, and yep, there’s nothing explaining how to finish up the game. I mean, sure, the PCs achieve their goals probably, and perhaps those goals have changed over time, but. Look at it this way: Lady Blackbird explains exactly how to start a game, with situational advice and a solid reason to act. Nothing much on endings. ...

January 19, 2022 · 2 min · Bryant

Lady Blackbird & Miro

Categories: Gaming

Finished up that Lady Blackbird campaign I mentioned earlier, which was a blast. I might actually be about done with feeling like I’m a mediocre GM – still had the same tension I always have right before a session, but we got through this one with zero delays on account of my stress levels, which is pretty good for me and I feel great about where our improvisation led us. More to the point, I’m completely sold on Miro. I’d been thinking I needed to do a ton of work to make a Miro board useful, and that I’d need to be messing around with it a lot during play. This is in fact untrue. I just set up an image board for NPCs and dropped a couple of reference images in it (one map, one picture of The Owl), and that was immediately helpful. Later on, I added a couple of rules references. Again, useful immediately without any serious work needed on my part. ...

January 17, 2022 · 1 min · Bryant

IGRP Con

Categories: Gaming, Writeups

I had a great weekend of gaming at a virtual mini-con ran by Paul Beakley as part of the Indie Game Reading Club. (Patreon him up, yo!) I have a couple of general thoughts, then I’ll do a quick recap of the games I played in. In order to deal with the usual “people who are around when registration opens get into all the games” problem, Paul asked people to hold their registrations to one or two games in the first day, and then opened the floodgates a bit wider. That worked really well. He also highlighted games that needed more people, which was cool. The latter probably only works if you have a relatively small population of players/games, but that’s maybe a good idea anyhow. Or you could automate it if there was good free event registration software out there? Alas. Over the course of the weekend, we sort of evolved a practice of posting a thread for each completed game in the Slack. I really dug this because I liked learning a bit about games I wasn’t playing, and I liked seeing what else people I’d played with had been up to. It was great for connections. I played in four games, which was just about right. By coincidence I had Friday off, so I was able to double up on games there, which was a bit tiring but ultimately fine. I booked myself into evening games on Saturday and Sunday, leaving days free to relax and play World of Warcraft and so on.

December 21, 2020 · 5 min · Bryant

Review: Slugblaster Turbo

Categories: Gaming, Reviews

Mikey Hamm is Kickstarting Slugblaster, “A tabletop roleplaying game about small-town teenage hoverboarders who sneak into other dimensions.” I’m a sucker for gonzo plus an old pal of mine is editing it plus it’s a Forged in the Dark game, so I backed it. But what’s really interesting to me is the way Mikey released the quickstart rules. I’ll quote him. “With pandemic-era online play in mind, Turbo is built entirely inside a shared google spreadsheet which includes all the rules, playbooks, dice rollers, shared progress tracks, and monster generators you need.” ...

November 14, 2020 · 4 min · Bryant

YKRPG: Boîtenoire Template

Categories: Gaming

The Wars setting in Yellow King RPG includes these sort of portable telegraph machines called boîtenoires. I wanted to generate some prop messages for our campaign, but I couldn’t find any templates, so I whipped up a simple one myself. Then I rang a couple of variations on it. Here they are. Right-click and save any image for the full sized version. I recommend HPLHS Telegram as a typeface for filling in the body; that’s what I used for the header labels and it’s a free download. ...

October 31, 2020 · 2 min · Bryant

Live-Read: The Mechanism

Categories: Gaming

This post is a cleaned up version of a live-read Twitter thread I posted today; I’ve been doing those as the mood takes me, and it’s a kind of fun, lazy way to review tabletop RPGs. My wise friend Ginger noted that I should be collecting these on the blog. I half-thought I had been but I was wrong! Thus, here we go. (It might be entertaining to compare my speed-written text with what happens after I have a chance to re-read it and wince at my clumsier phrases.) I just received “The Mechanism,” a Night’s Black Agents convention scenario by Gareth Hanrahan, as a bonus with one of my other Pelgrane Press orders. As I read the first scene, I realized the loosely written approach was interesting to me, so I figured I’d share.

April 25, 2020 · 6 min · Bryant

Chi to the City (Incomplete)

Categories: Gaming

So yeah, I did a Patreon and then I ran out of steam. I figured now was as good a time as any to finish laying out the writing I completed: thus, I now have a 38 page Las Vegas Feng Shui sourcebook. I think it’s reasonably useful as is, although there’s a lot more to be done. Enjoy! (PDF, 8 MB)

April 10, 2020 · 1 min · Bryant