Art and Games

Categories: Computer Games, Culture, Gaming

My friend Pongo wrote an artist’s statement about Ingress. She speaks truth: I have worked with Pongo for over a year now and her ability to infuse the canvas of the game with story is inherently artistic. I play for different reasons than she does. I’ve been coordinating the actions of teams for 20 years now, at first on AmberMUSH but soon thereafter in my professional career. I’m good at it. Ingress is a difficult but satisfying instance of that task, in a framework that requires me to think on several different layers (people, logistics, tactics, and on occasion grand strategy). ...

January 23, 2018 · 1 min · Bryant

GUMSHOE: Stanhopes

Categories: Gaming

In 1857, a French photographer named René Dagron combined the hot new fad of microphotography and a 50 year old magnifying device called a Stanhope lens to come up with a simple inexpensive way of embedding tiny photographs into a wide range of gewgaws. Stanhope lenses are small enough to embed within rings, watch keys, pocket knives, charms, and so on. Dagron was also an entrepreneur: he ran a mail order business selling the things. Since they were cheap enough to market as souvenirs, they became fairly common fairly quickly. ...

January 23, 2018 · 3 min · Bryant

OrcaCon 2017: Review

Categories: Gaming

Susan and I went up to OrcaCon for the weekend. It’s a local gaming convention in its second year, with an emphasis on diversity and creating a safe space for gaming. It ran Friday through Sunday, 1/13 through 1/15, at the Holiday Inn Downtown in Everett, WA. Rumor is that it had around 1,000 attendees. I am no good at judging crowd sizes but that sounds about right to me. Check out the cool program book there! (Oooh, visual aids.) Not only was there an awesome map, but the back six pages or so were a Mutants & Masterminds quick-start. This is the most useful con program book I’ve ever seen. If you are too busy to read through the thousand words or so that follow, my quick recommendation: this con is definitely a must if you’re in the Seattle area, and it’s worth some travel if you like really well-run regional gaming conventions.

January 16, 2017 · 8 min · Bryant

Reading RuneQuest: Chapter 3 (Mechanics and Melee)

Categories: Gaming

I got busy during the fall. What can I say? RuneQuest originally came out almost forty years ago so the extra few months won’t have hurt much. The Mechanics and Melee chapter starts out pretty normally. You have time, including the concept of turns and melee rounds. There’s a note about how a real day should equal one game week, which is a bit of old school detail I always liked. You also have three scales of movement: daily movement, scenario movement, and of course melee movement. Then, like all good systems, it goes into encumbrance. Here we get all narrative: encumbrance (which has an abbreviation, as do all important elements of old school RPGs), is measured in “things.” Way simpler than pounds and ounces. The motivation for this is explained up front: “Ideally, an ENC rule for a role-playing game should read, ‘Characters may not carry more than they should be reasonably be expected to carry under normal conditions.’” That’s the plaint of a man who was tired of too many rules. I think I liked this a great deal at the time. ...

January 3, 2017 · 3 min · Bryant

2017 Campaigns 1 of 5: The Golden Pyramid

Categories: Gaming, Politics

Nights Black Agents campaigns are built using a diagram which represents the classic conspiratorial pyramid structure. It’s called a Conspyramid. The mastermind squats at the top, with minions at various levels beneath. PCs discover the fringes of the conspiracy, and work their way up as the campaign goes on. The following diagram is a satire. Who would believe that Peter Thiel is secretly influencing 4chan, or that Steve Bannon controls Breitbart News? ...

December 30, 2016 · 1 min · Bryant

Scrivener and RPG Writing

Categories: Gaming

I recently got a new text processing program called Scrivener. It’s oriented towards the writing process; you don’t use it to format text and produce final output. You use it to outline, shuffle, and put down words. I think it’s awesome for pen and paper gaming work, and I wanted to document my current workflow with an extended example.

November 24, 2016 · 8 min · Bryant

Reading RuneQuest: Chapter II (Character Creation)

Categories: Gaming

RuneQuest character creation was pretty startling for me way back when. Tunnels & Trolls and Dungeons & Dragons were close relatives – sure, you swap out Luck for Wisdom but that’s not a huge change. RuneQuest retained the 3d6 rolls and had a reasonable seven stats, but what’s the bit where the ability to work magic (Power) is a primary stat? And where’s the conversation about classes? The previous chapter did not warn us that there weren’t any classes. ...

July 17, 2016 · 3 min · Bryant

Reading RuneQuest: Chapter 1 (Introduction)

Categories: Gaming

I started gaming back in the early 80s. By “gaming” I mean “reading roleplaying books and wondering what it’d be like to actually play,” with a hefty side order of “running through Tunnels & Trolls solitaire adventures.” Tunnels & Trolls was my first RPG. I think RuneQuest was my third? Hard to remember exactly. Chaosium just reprinted that 1980 edition after a successful Kickstarter. I backed it. I know that when I read RuneQuest the first time around, the weird world of Glorantha didn’t bewilder me at all. This is more than I can say for any subsequent edition, even the lovely hardcover Guide to Glorantha. I figured, hey, that relatively slim book made sense to me back in the 80s, so let’s check it out again. ...

July 17, 2016 · 3 min · Bryant

This Way To The

Categories: Computer Games, Gaming

I’ve been playing a lot of Ingress recently. Short form: it’s Google’s augmented reality alien invasion PvP game; you physically go to in-game portals, which correspond with the locations of landmarks, public art, and so on, and perform various actions which lead to creating fields of influence over various areas. The two factions are competing to control the most minds; it’s literally scored in terms of mind units. Kind of sinister when you get right down to it. ...

January 5, 2015 · 2 min · Bryant

Nuclear Reactors, Sliced

Categories: Gaming

Via Kottke: have a huge collection of nuclear reactor cutaway diagrams. I’m sure these would be useful in someone’s RPG campaign.

May 1, 2014 · 1 min · Bryant