4e GMing Tools

Categories: Gaming

As per request, quick summaries of the tools I’m using to GM D&D 4e: First cool tool: the GameMastery Combat Pad Initiative Tracker. It’s a wet/dry erase board with a steel core and a bunch of magnets that you shuffle around to track initiative. It works very well; in the first session, I was pretty much able to run combats with the module and the tracker held in one hand. However, it’s got a lot of wasted space. ...

January 29, 2009 · 2 min · Bryant

Building Blocks

Categories: Gaming

I’m still trying to fuse the brilliant combat engine from D&D 4e with the brilliant narrative engine from Gumshoe. You may not have known I was trying to do this. But I am. Let’s skip over the skills question for now and pretend that we have a Gumshoe adventure all mapped out, with the multiple paths and the clues and the major and minor scenes. It’s a flowchart, basically. None of these scenes are directly combat-related, although it may require combat to reach a given scene. Here, have a PDF example. Contains spoilers for the Esoterrorists sample adventure, though! ...

December 29, 2008 · 2 min · Bryant

State of the Gaming

Categories: Gaming

Running: one straight-up 4e game. We’re working through WotC’s module series. This is fun. Playing: one 4e game which I’ve played in no sessions of but I like the writeups. Should be fun. Will be running: online 4e game heavily influenced by The Shield and The Wire, or possibly the Scales of War adventure path instead, although I’d need a couple more people for the latter. Sort of leaning towards Scales of War for the sake of easier prep, but undecided. ...

November 13, 2008 · 2 min · Bryant

Gumshoe Redux

Categories: Gaming

Jere ran some more Gumshoe for us over the last couple of weeks; it was once more a bunch of fun. The scenario was more Cthulhoid this time around, not so much from a villain perspective but definitely so in terms of locale and threat. The PCs (a retired cop, a linguist, a spirit photographer, a stage manager, and an NSA analyst) were a motley crew attending a Shakespeare festival in New Hampshire. At a party a couple of days before Opening Night, the actress slated to play Cleopatra in Antony and Cleopatra killed her understudy under suspicious circumstances. By virtue of our collective failure to run away screaming, the local sheriff deputized us to solve the murder. ...

November 12, 2008 · 4 min · Bryant

LFR Update

Categories: Gaming

Unfortunately the local Living Forgotten Realm group’s plans to run bi-weekly Sunday games fell through, and I can’t make the regular weekday games. There’s a big weekend event coming up in a couple of weeks that’d get my puny level 1 cleric up a couple of levels, and thus perhaps enable him to play in the next tier of adventures – but I’d still have the same scheduling issue, so it’s not really worth it to burn a day on that. ...

October 16, 2008 · 1 min · Bryant

Running 4e

Categories: Gaming

The thing that really surprised me about running 4e was how amazingly simple it was in practice. Setup is perhaps a different story, which I can’t speak to yet, but assuming you have an adventure in hand and a bunch of players, it’s nearly frictionless to run. A well-presented adventure, as per WotC’s example, puts stat blocks for each monster with each encounter. These literally have 70% of what you need to run the encounter. You get each attack listed clearly, with the bonus to hit and the damage included, along with any other effects. Everything the monster might do is right there. ...

September 26, 2008 · 3 min · Bryant

Visit To Another Tribe

Categories: Gaming

I tried Living Forgotten Realms today. It was pretty fun, actually. Short-form explanation: you write up a D&D character, and you sign up for an event – there are two public regular nights here in the Boston area (original), and each night so far has had at least two modules – and you go down and play with whoever else signed up and the DM, and at the end of the night you and the DM record your progression and then you can do it again the next week, or two weeks from now, or at a con. Whatever. ...

September 8, 2008 · 3 min · Bryant

The Inquisitor's Library: Portmortem

Categories: Gaming

“And lo, a horror of great darkness fell upon him.” So that worked out pretty well. I wanted to run a grim, darkly complected game with veins of humor in the Warhammer 40K universe. Good match of setting and mood there. I got pretty much what I wanted. It took a bit of adjusting and shuffling and learning and talking to nail the mythos, but by the time we hit our stride it was awesome. ...

August 28, 2008 · 4 min · Bryant

The Wages of Death Are Sin

Categories: Gaming

As an entry in this month’s RPG Carnival, I took a line of attack from Amagi Games; here’s a mini-system/technique for mechanically providing greater weight to the death of NPCs. This is sort of vaguely in the vicinity of being on-topic – the subject is character death, failing to specify player characters, after all. And undeath can be metaphorical. Or so I claim. Following the cut, a list of steps.

August 19, 2008 · 4 min · Bryant

RPG Carnival

Categories: Gaming

The Core Mechanic wants to get an RPG Carnival started, which is pretty cool. Carnival, in blog terms, is a once a month thing where a lot of different blogs write on a topic and the host does a big wrapup post linking to all of them. Generally the host changes each month. I thought about doing one at 20x20, but by the time I had the idea I’d run out of steam. ...

August 8, 2008 · 1 min · Bryant