Dear Brother #1

Categories: Writeups

The Dear Brother letters are my in character record of the terrifyingly cool Unknown Armies game run by the mysterious Canadian Rob (original). I’ve been writing ‘em for a while but never thought to put them on the Web until now. Thus, six in quick succession. Sorry ‘bout that. In this entry, Reese and the gang fight Mickey Mouse.

June 13, 2024 · 7 min · Bryant

Actual Prep: Honey Heist

Categories: Writeups

I ran this like a year ago but I was cleaning up my desk cause of new kittens and I found the index card. I should probably do a kitten post, huh? They’re great. Anyhow this is what Honey Heist prep looks like and all I did was roll five dice and look some stuff up on tables. Orga (Convention Organizer): too obsessed w/honey — Hubert Where: dangerous convention center Prize: queen of all bees Secret: rigged to blow!! Security: armed guards, “impenetrable” vault ...

August 20, 2023 · 1 min · Bryant

Actual Play: Lady Blackbird

Categories: Writeups

I’m running a brief Lady Blackbird campaign for S. and some old Boston pals, and it’s going swimmingly. They’re all happy to help drive plot and I’m happy to throw in complications and the game sings pretty well under those conditions. I was curious to see how forgiving the mechanics were; it’s easy to make dice pool mechanics pretty brutal (hi, Blades in the Dark). In this case the huge dice pools and the ease of refreshing them means the characters feel pretty heroic. The players also seem to enjoy the part where you put together dice pools, so that’s all good. ...

December 28, 2021 · 1 min · Bryant

Go Alone: Actual Play

Categories: Writeups

I sat down and played a session of Go Alone yesterday. It’s a solo journalling RPG in which you play an ancient magical sword that dreams of the day they can retire. It’s very hard to reach that goal; you’re pulling blocks from a Jenga tower, and when the tower falls, the sword breaks and the game ends. The core loop is simple: you take 1-6 actions (usually inventing memories or describing events) based on prompts randomly selected by playing card draws. Most card draws require you to pull a block from the tower. That’s one day. At the end of the day, you make up a short in-person narrative about the day and what you’ve learned about your bearer and yourself. I found that the deliberate separation of the two phases helped me set aside the knowledge that I was controlling the fiction; I consistently felt like I was reacting to events that were outside my control. There was no guarantee that I was going to get prompts that would let me tell a particular story. It also helped that the Jenga tower was completely uncontrollable. I knew I couldn’t force the story in any particular direction, because after a couple of days I was never expecting to survive. I realized pretty early that I had to be careful about not answering unasked questions. If the prompt didn’t call for me to make up a particular bit of background, I didn’t make it up. This was relatively natural for me, since I tend towards developing characters in play anyhow, but still took some care. In the end I wound up with a slight emotional attachment to my PC – less than usual but still there – and a narrative that arose from my treasured intersection of oracular divination and storytelling. I will do this again. After the break, the actual play. I wrote all this in GoodNotes -- the handwriting recognition was capable of capturing my scrawl, which is pretty impressive. I have a few notes on what I was thinking; these are italicized.

February 7, 2021 · 10 min · Bryant

IGRP Con

Categories: Gaming, Writeups

I had a great weekend of gaming at a virtual mini-con ran by Paul Beakley as part of the Indie Game Reading Club. (Patreon him up, yo!) I have a couple of general thoughts, then I’ll do a quick recap of the games I played in. In order to deal with the usual “people who are around when registration opens get into all the games” problem, Paul asked people to hold their registrations to one or two games in the first day, and then opened the floodgates a bit wider. That worked really well. He also highlighted games that needed more people, which was cool. The latter probably only works if you have a relatively small population of players/games, but that’s maybe a good idea anyhow. Or you could automate it if there was good free event registration software out there? Alas. Over the course of the weekend, we sort of evolved a practice of posting a thread for each completed game in the Slack. I really dug this because I liked learning a bit about games I wasn’t playing, and I liked seeing what else people I’d played with had been up to. It was great for connections. I played in four games, which was just about right. By coincidence I had Friday off, so I was able to double up on games there, which was a bit tiring but ultimately fine. I booked myself into evening games on Saturday and Sunday, leaving days free to relax and play World of Warcraft and so on.

December 21, 2020 · 5 min · Bryant

The Gathering Stones

Categories: Writeups

I played a game of i’m sorry did you say street magic last night with Rye, Nicholas, and Joe, and it was awesome. Quick description: it’s technically a map building game, but really it’s a game in which you build the relationships between places on a map which never actually gets drawn. Unlike The Quiet Year, there are no random elements. I’d wondered if that would result in overly still metaphorical waters, but as it turned out, the game forces interaction between the setting elements you create with just enough strength to prevent stagnation. Also, every time around the table, there’s an Event which must alter at least one element, so that keeps things moving as well. ...

December 13, 2020 · 3 min · Bryant

Politics, Gaming, Modern Times

Categories: Politics, Writeups

In a recent Monster of the Week mystery, I made the Big Bad an incel. I thought about it a bit before making the decision to go for it. I was careful to humanize him; he had family who loved him, and I explicitly didn’t make him a killer. But I didn’t mask his motivations and I gave him a couple of alt-right tropes. The players were definitely a touch taken aback. Nobody objected, and while they were careful not to kill him, that’s generally how they deal with human threats. I think the momentary uncertainty was more because it’s a pulpy game that got a touch serious all of a sudden – it was the reality of the Big Bad, not the specific fact that he was an Intel. ...

November 8, 2020 · 2 min · Bryant

BitD: One-Shot

Categories: Writeups

I ran a Blades in the Dark one-shot for some old gaming pals, S., and one person I hadn’t gamed with. Totally fun, unsurprisingly. Ginger wrote up the session here. There are seven playbooks in Blades, and each of them has five potential friends/rivals. So that’s, what, a 45% chance that someone will choose Slide in a four player game, and then if the distribution is truly random, that someone has a 20% chance of picking Bazso Baz as their rival? So maybe around 10% of the time you kick off a Blades campaign using the book’s starting situation, you’ll get the fun of the crew already hating Bazso Baz? I was an English major, be kind. ...

October 26, 2020 · 1 min · Bryant

New Gamers in the Apocalypse

Categories: Writeups

Editing note: added our experience with Gauntlet-style character keepers. A few months ago, some friends of mine who hadn’t done much/any tabletop gaming said they wanted to try D&D. I had plenty of free time and felt like it’s somewhat mean to make non-gamers learn D&D in a virtual setting, so I volunteered to run Monster of the Week for them. It’s gone great – we wind up playing about once per month, and everyone seems to be having fun. ...

September 28, 2020 · 5 min · Bryant

The Yellow King: Scenario One

Categories: Writeups

This is going to be both a writeup of our first Yellow King RPG scenario (played over two sessions) and some notes on prepping for the game. I wanted to use the ad lib skills I’d picked up while running Blades in the more structured GUMSHOE environment. Spoilers for the game follow; players please do not read.

June 18, 2020 · 4 min · Bryant