Dear Brother #10a
Mordecai was my PC for the Doc Lully’s Pulp Heros segment of this session. He was half-human, half-something else, a subject of great angst for him. Of course, he had a noble heart, despite his self-doubts.
Mordecai was my PC for the Doc Lully’s Pulp Heros segment of this session. He was half-human, half-something else, a subject of great angst for him. Of course, he had a noble heart, despite his self-doubts.
The next three Dear Brothers are all writeups from one session. Only one of them is by Reese. Rob did the session in three parts. The first was a sideways trip to a pulp world in which we played Doc Lully’s Pulp Heros and explored the Hollow Earth; the second was a flashback to 1968, during which we played the Silver Age Knights of the Road, kin to the Merry Pranksters (original). The final segment was our usual characters, albeit in a situation they didn’t remember after the fact. ...
It’s Dear Brother #9, in which our heros visit a Hell House and live to tell some unpleasant stories about it afterwards.
A special two-session Dear Brother, in which our heros undergo torture and brainwashing. Not for the faint of heart.
I’m reminded that the old GM notes for the Unknown USA campaign chronicled in the Dear Brother letters are — you guessed it — on the web.
Dear Brother #7: In which our heros go back to Washington and parley with unsavory characters.
In Dear Brother #5, Mister Beulay goes to Washington. Not an epic session, but after raising Huey Long it’s nice to take a break.
In installment four, our heros speak with the Kingfish. See? I said there were politics in it.
Dear Brother #6 is written to Alan Greenspan, because Reese’s brother made an appearance in the episode.