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Actual Play: Lady Blackbird

I’m running a brief Lady Blackbird campaign for S. and some old Boston pals, and it’s going swimmingly. They’re all happy to help drive plot and I’m happy to throw in complications and the game sings pretty well under those conditions. I was curious to see how forgiving the mechanics were; it’s easy to make dice pool mechanics pretty brutal (hi, Blades in the Dark). In this case the huge dice pools and the ease of refreshing them means the characters feel pretty heroic. The players also seem to enjoy the part where you put together dice pools, so that’s all good.

I’ve been using Miro as a visual board, and I’m really digging it. Starting small and expanding use as we go is working well for me. Right now it looks like this:

Next iteration is probably trying to do character sheets on Miro. Oh, and adding a rules cheat sheet, that’d be easy.

I am tickled pink at my little annotations on the NPC portraits. Prince Lupus there has very soft hands and smells of gardenias. The PCs freed him while they were escaping from the Hand of Sorrow.