WISH 73: Critical shift
This week’s Game WISH (original) is about player-driven shifts: What’s the biggest PC-driven shift you’ve ever experienced in a campaign? If you were a player, what made you feel like you could successfully change the GM’s world? If you were a GM, was this planned or something the PCs surprised you with? Probably unsurprisingly, my example comes from a Feng Shui campaign. (Shifts in the world are built right into the background.) Brad was the GM; the PCs were Transformed Dragons who were not part of the Ascended. Ascended — think Illuminati, but with a ruling class made up of animals who had transformed into human form. Brad made it really clear from the beginning that he wanted to run a world-changing campaign, and we took him up on the offer by going back to the 1850s juncture and working to make demons part of society. The plan was to increase the ambient level of magic so that we could take our true draconic forms once again. ...