Tooth and nail
One of my rules of thumb for evaluating RPG combat systems is the number of times you have to roll to resolve an attempt to hit, on average. For example, in D&D, you have to roll twice — once to hit, and once for damage. In Vampire, you roll at least three and often four times — once to hit, maybe once to dodge, once for damage, and once for soak. In Feng Shui, you roll once — the roll to hit is also the roll for damage. ...