WISH 42: the morning after
Isn’t the morning after sort of the definition of incoherency? Anyhow. WISH 41 (original) asks: How coherent do you expect a game world to be? Is a game world merely a stage for the characters, or does it have a life of its own? How deep does it need to be to satisfy you? How do you contribute as a player or GM to making the game world more coherent, if you do? ...