Day and Date

Categories: Culture

A while ago, I wrote about Stephen Soderberg’s desire to see movies hit theaters, DVD, and cable on the same day. I was wrong about him not making Ocean’s 13, but I was right about it being a trend. $30-$50 is pretty ambitious pricing even for a first run movie, but (and I’m sure this is how the price point was set) it’s cheaper than taking a family of four to the movies, if you figure in popcorn and drinks.

May 8, 2007 · 1 min · Bryant

Recent Reading: The Lost Colony

Categories: Reviews

The Last Colony is a pretty fun read in the “crowded galaxy with humans jostling for position” subgenre of the space opera subgenre. It’s kind of hard for me to evaluate it objectively, because it kept hitting all these SF tropes I know and love. Look! A colony lands on a new planet, and yeah, that thing that happens quite often in colonizing novels happens. Hey, there’s a wide-ranging alliance among semi-hostile races. And… wait, no powered armor. ...

May 3, 2007 · 2 min · Bryant

Reese Beulay, Child of Hermes

Categories: Gaming

Done as an exercise: Reese Beulay, Roadway Prophet Parent: Hermes Nature: Fanatic

May 1, 2007 · 2 min · Bryant

Scion Demo

Categories: Gaming

White Wolf put up the Scion demo (original) the other week; I just got around to downloading it. Scion is the one where you play the children of gods in the modern world; it’s not the World of Darkness. They’re going for a Mage: The Hero Defined feel, and not coming up much short as far as I can tell from reading the demo. The system is standard Storyteller, tweaked for heroism. Successes are 7 or more on a ten sider, rather than 8 or more. PCs have a Legend rating, and penalties can’t bring your die pool beneath your Legend rating. And, of course, there are stunt rules. ...

April 3, 2007 · 2 min · Bryant

EMI Drops DRM

Categories: Culture

EMI’s going to sell all their music online without DRM (original). It’ll be available through iTunes first; it’ll also cost 30 cents more for a track without DRM, but the quality will be twice as high. If you want to keep the old price, you’ll still be able to get DRM’d tracks for a buck. Albums will be DRM-free at the same old price. You’ll be able to convert your DRM’d tracks to non-DRM tracks for 30 cents per track. ...

April 2, 2007 · 1 min · Bryant

Inside the Egg: Background & Setup

Categories: Gaming

This is not actual game text, which would want to be substantially more evocative. Inside the Egg is set in a dystopian future, in the style of V for Vendetta, Matrix, or when you get right down to it we’re all stealing from Brave New World. (Not the superhero game.) The central paradigm of the government is the Egg; at an unspecified time in the past, something awful happened, and only the pure security of the World Egg can keep us safe. ...

March 28, 2007 · 2 min · Bryant

Inside the Egg: Character Sheet

Categories: Gaming

This is the Inside the Egg character sheet. When a campaign starts, it’s exactly this blank. No name, no stats, just an empty sheet. By the time a campaign ends, it’ll be nearly full.

March 27, 2007 · 1 min · Bryant

HOWTO: Design a Fantasy Culture

Categories: Gaming

Chris Lehrich is writing a series on designing fantasy cultures. Two chapters up so far, plus an introduction. Read and enjoy.

March 27, 2007 · 1 min · Bryant

Speaking of Immersion

Categories: Gaming

“I love it when a plan comes together.” Vincent has a new forum. While I wasn’t looking, he’s started thinking a lot about immersion. This is awesome stuff.

March 22, 2007 · 1 min · Bryant

Mechanical Rewards for Immersion

Categories: Gaming

Required reading: Breakdown of RPG Players (original). There are a lot of theories about what people want out of gaming, and then there’s actual market research. I could rant about this more, but I already have (original). Preamble and rant done. Okay. It’s easy to reward Storytellers; you give them more narrative control. Primetime Adventures is a great example of this kind of mechanic; when someone does cool stuff, they get chips which can be cashed in for more control. Nice little positive feedback mechanism there. You narrate well, and in exchange you get more narrative control: you’re rewarded for doing well at something you like by getting more chances to do well. ...

March 22, 2007 · 3 min · Bryant