Mechanical Rewards for Immersion
Required reading: Breakdown of RPG Players (original). There are a lot of theories about what people want out of gaming, and then there’s actual market research. I could rant about this more, but I already have (original). Preamble and rant done. Okay. It’s easy to reward Storytellers; you give them more narrative control. Primetime Adventures is a great example of this kind of mechanic; when someone does cool stuff, they get chips which can be cashed in for more control. Nice little positive feedback mechanism there. You narrate well, and in exchange you get more narrative control: you’re rewarded for doing well at something you like by getting more chances to do well. ...