Or shoot him
I’ll have a formal Actual Play post at the 20’ by 20’ Room later, but right now I just want to say that Dogs in the Vineyard (original) rocks hard. Whoa, but that’s a strong game with a beautiful clarity to it. At first glance it maybe doesn’t look like the setting and the system are so tightly linked. But they are, maybe not so much in the details of place and time but certainly in the moral certainty aspect. The key aspect of the system is the ability to escalate: the ability to slap down a bunch more dice and say “I’m willing to go this far to make this thing happen.” That is reinforced by the moral correctness of the player characters and creates a very powerful dynamic at the table. ...