Singing electric
The biggest obstacle in the path of machinima is the lack of expressiveness in 3D game engines. Of course, Malice@Doll’s characters were completely without expression, so maybe it’s not such a big barrier after all. Red Vs. Blue gets around the problem by using characters in powered armor. This works out just fine. Burnie Burns, the director and creator, has enough of a handle on what he’s doing to pull off double-takes, both in the character animations and with the camera, which is more than I can say for some traditional directors. He’s got the chops to make machinima believable as cinema. He also knows how to protect his weaknesses: for example, shaky voice acting is fixed up by filtering everyone through radio static, which makes perfect sense in the powered armor context. ...