Movie Reviews: 1/31/2022 to 2/6/2022
Movies reviewed this week: Pierrot le Fou and Pig.
Movies reviewed this week: Pierrot le Fou and Pig.
I watched The Firemen’s Ball recently and enjoyed it quite a bit. The way Forman extracts humor from the banality really struck me. It also reminded me of the Electric Bastionland mini-campaign I’ve been chewing on. I mean, tell me this isn’t a Bastion Council at work. You could just run the whole movie as a background thread while other things are going on. “Ah, no, Monsieur Bagatelle can’t speak right now, he’s at the Firemen’s Ball.” “Well, I’m willing to do you that favor, but you need to make sure my daughter wins the beauty pageant.” “Huh, when did that building burn down?” But it also intersects nicely with the Piertown Borough ideas I’ve been toying with. Don’t read after the cut if you’re playing in my mini-campaign. By which I mean if you want to play in this, drop me a comment, I have two slots I need to fill.
Movies reviewed this week: The Firemen’s Ball, Rope, Nobody, and The Hit.
Movies reviewed this week: Cape Fear, Beau Travail, The Velvet Underground, A Field in England, Baby Doll, and Woodlands Dark and Days Bewitched: A History of Folk Horror.
This post was prompted by a recent Rob Donoghue tweet (original). To save you a click, he’s arguing that most RPGs have bad endgames: there’s no set process for what happens at the end of a game. I recently finished up a Lady Blackbird game, and yep, there’s nothing explaining how to finish up the game. I mean, sure, the PCs achieve their goals probably, and perhaps those goals have changed over time, but. Look at it this way: Lady Blackbird explains exactly how to start a game, with situational advice and a solid reason to act. Nothing much on endings. ...
Finished up that Lady Blackbird campaign I mentioned earlier, which was a blast. I might actually be about done with feeling like I’m a mediocre GM – still had the same tension I always have right before a session, but we got through this one with zero delays on account of my stress levels, which is pretty good for me and I feel great about where our improvisation led us. More to the point, I’m completely sold on Miro. I’d been thinking I needed to do a ton of work to make a Miro board useful, and that I’d need to be messing around with it a lot during play. This is in fact untrue. I just set up an image board for NPCs and dropped a couple of reference images in it (one map, one picture of The Owl), and that was immediately helpful. Later on, I added a couple of rules references. Again, useful immediately without any serious work needed on my part. ...
Movies reviewed this week: Saboteur, The French Connection, and Night and the City.
Movies reviewed this week: The Young Girls of Rochefort, On the Waterfront, Gimme Shelter, and The Swimmer.
Movies reviewed this week: The Day of the Jackal and The Battle of Algiers.
I’m running a brief Lady Blackbird campaign for S. and some old Boston pals, and it’s going swimmingly. They’re all happy to help drive plot and I’m happy to throw in complications and the game sings pretty well under those conditions. I was curious to see how forgiving the mechanics were; it’s easy to make dice pool mechanics pretty brutal (hi, Blades in the Dark). In this case the huge dice pools and the ease of refreshing them means the characters feel pretty heroic. The players also seem to enjoy the part where you put together dice pools, so that’s all good. ...