Movie Reviews: 5/17/2021 to 5/23/2021
Movies reviewed this week: Army of the Dead.
Movies reviewed this week: Army of the Dead.
Movies reviewed this week: Waikiki, Together Together, and Eyimofe (This Is My Desire).
Movies reviewed this week: All Sorts, Wisdom Tooth, Deadly Cuts, Censor, Tove, and Wyrm.
Movies reviewed this week: Joint Security Area and Nowhere to Hide.
I sat down and played a session of Go Alone yesterday. It’s a solo journalling RPG in which you play an ancient magical sword that dreams of the day they can retire. It’s very hard to reach that goal; you’re pulling blocks from a Jenga tower, and when the tower falls, the sword breaks and the game ends. The core loop is simple: you take 1-6 actions (usually inventing memories or describing events) based on prompts randomly selected by playing card draws. Most card draws require you to pull a block from the tower. That’s one day. At the end of the day, you make up a short in-person narrative about the day and what you’ve learned about your bearer and yourself. I found that the deliberate separation of the two phases helped me set aside the knowledge that I was controlling the fiction; I consistently felt like I was reacting to events that were outside my control. There was no guarantee that I was going to get prompts that would let me tell a particular story. It also helped that the Jenga tower was completely uncontrollable. I knew I couldn’t force the story in any particular direction, because after a couple of days I was never expecting to survive. I realized pretty early that I had to be careful about not answering unasked questions. If the prompt didn’t call for me to make up a particular bit of background, I didn’t make it up. This was relatively natural for me, since I tend towards developing characters in play anyhow, but still took some care. In the end I wound up with a slight emotional attachment to my PC – less than usual but still there – and a narrative that arose from my treasured intersection of oracular divination and storytelling. I will do this again. After the break, the actual play. I wrote all this in GoodNotes -- the handwriting recognition was capable of capturing my scrawl, which is pretty impressive. I have a few notes on what I was thinking; these are italicized.
The Seattle Police Department has a detailed timeline of events in Seattle on 6/1/2020, the day the SPD decided to barricade a street and prevent protestors from reaching the East Precinct. I’m also drawing on Heidi Groover’s tweets from that day (original). NPR has a detailed timeline of the Capitol coup attempt; Aaron Rupar’s tweets (original) were also very useful for timing of the rally. Seattle 5:40 PM: Crowd [at Westlake Park] now approximately 7000, crowd talking about marching to East Precinct 6:02 PM (original): Crowd starts moving 7:11 PM: march stopped at police line, 11th and Pine [roughly a 25 minute walk from Westlake Park] ...
I wrote this up with vague plans to run a Season of it at some point, and I liked it enough to publish it. This is designed for use with The World Wide Wrestling RPG, second edition.
Spoilers, both here and in Walter Chaw’s excellent review. Which is not kind.
Movies reviewed this week: The New Mutants.
I had a great weekend of gaming at a virtual mini-con ran by Paul Beakley as part of the Indie Game Reading Club. (Patreon him up, yo!) I have a couple of general thoughts, then I’ll do a quick recap of the games I played in. In order to deal with the usual “people who are around when registration opens get into all the games” problem, Paul asked people to hold their registrations to one or two games in the first day, and then opened the floodgates a bit wider. That worked really well. He also highlighted games that needed more people, which was cool. The latter probably only works if you have a relatively small population of players/games, but that’s maybe a good idea anyhow. Or you could automate it if there was good free event registration software out there? Alas. Over the course of the weekend, we sort of evolved a practice of posting a thread for each completed game in the Slack. I really dug this because I liked learning a bit about games I wasn’t playing, and I liked seeing what else people I’d played with had been up to. It was great for connections. I played in four games, which was just about right. By coincidence I had Friday off, so I was able to double up on games there, which was a bit tiring but ultimately fine. I booked myself into evening games on Saturday and Sunday, leaving days free to relax and play World of Warcraft and so on.