[gallery] Killin’ undead in the Gorge of Gauros!
Posts
April Wrapup
Hella belated, I know. I played 7 games and DMed 4 games in April, which continues to be a pretty happy ratio for me. In a stunning upset, Xalcairn and I played together more than anyone else, thanks to a bunch of H2 games online for Collin. Both he and Susan played with me three times, but I DMed for him twice. Go figure. Meanwhile, Matt J. ran 3 games for me. ...
54. Dancing Shadows (CORE 1-10)
Susan and I went down to Games and Stuff last night to get some more Ensa/Collin play in. Peter kindly bailed on his drow game to run Dancing Shadows (original) for us. Along with Susan and I, we had Tom B., Chris, David L., and Doug L. Lotta drow, huh? House Rilyntel represent! We may remember Chris from The Night I Called The Undead Out. I’m pretty sure he was choosing his encounter and daily powers on the fly in this game. Mild sigh. ...
53. Finding Harmony (CORE 1-17)
We finished up with Dave Guerrieri’s Finding Harmony (original). Geoff ran; me, Susan, Jeff, Emily, and Meaghan played. I bet you could see that list coming. I dug the plot, I didn’t mind the somewhat disjointed encounters, but I gotta say, that last fight, boy howdy. I think the thing is that Fell Taints sound cool. It’s a new, unusual low level monster. They do some neat stuff. They’re not overused. Except at this point having DMed fights with them twice and played a fight with them once, all in the space of a month? I can do without ‘em. ...
52. The Missing and the Missed (WATE 1-7)
The second module of the day was The Missing and the Missed (original), which I ran. Emily, Susan, Meaghan, Geoff, and Jeff played. It’s a solid Waterdeep module with a pretty challenging pair of combats. The first one has the best use of minions I’ve seen to date: four minions who provide combat advantage against anyone they’re next to, and a bunch of normal monsters who get bonus damage with combat advantage. So I demonstrated the joy of focus fire by burning down Jeff’s Thick Eddie. I ran two leaders out of healing. Booyah. ...
51. Silver Lining (AGLA 1-5)
Oh, I am so far behind. Bad blogger. Last Saturday (5/8) we trucked up to Wilmington to play LFR with Jeff and Emily and people as a housewarming thing. They have an awesome house! And it’s good for gaming. So we played three games. The first one was Silver Lining, with Jeff running. Emily, Susan, Meaghan, Geoff, and I played. Fun little H1 module. I played Cine, my eladrin noble psion who hasn’t been allowed out of the ancestral manse for 45 years. He’s a bit naive but very bright. I discovered the awesomeness of the telekinetic psion encounter power; being able to slide someone as a free action is superb. I’m definitely upgrading to twice per encounter. ...
50. High Infidelity (CORE 2-3)
Some would say that my players (Matt J., spayne, Darklord, Eltherian, dakhran, and Zalarian) were mad for playing High Infidelity on high with no leader. I say they had two paladins who didn’t stint on the healing, plus a pair of really good wizards, plus two excellent strikers. Yes, warlocks can do significant damage. I wouldn’t characterize the adventure as a romp, but they did a really good job of handling everything I threw at them. ...
49. Drawing a Blank (CORE 1-11)
I am not sure why Drawing a Blank (original) is a Core adventure, rather than a Dragon Coast adventure – it’s set in Westgate, after all, and it ties into a bunch of Dragon Coast story awards. Susan and I wanted to play it because we like Westgate, in fact. Matt J. was kind enough to DM on request, and we were joined by Newpaintbrush and choroidplx. This was another one of those bard/sorcerer/paladin/warlock ridiculously attractive groups. As a result, the module provided absolutely no opportunities to use social skills. I snickered. I also got more satisfactory use out of Reed’s bard multiclass, both with nick of time heals and skillful acrobatics. Fear the half-pint. ...
48. Crystal Clear (CORE 1-4)
Crystal Clear (original) is the sequel to Sense of Wonder, and Collin and Ensa played that, so we wanted to do the followup. Happy day: Matt J. was willing to run it online! Our illustrious fellow players were Eltherian, Xalcairn, Kazordan, and Ryven. Good crowd, well-balanced party. Matt brings the tactical challenge in a way I find really enjoyable. Tough but fair! And he doesn’t slack off roleplay-wise either. The first fight was a tad dull only because Collin can’t pull out all his tricks against single opponents. The second fight was brutal – we lost initiative and people didn’t spread out very well. But thanks to Collin’s Heal training and Ensa’s quick heals, we survived. The last fight was less challenging and still fun. ...
[gallery] Fighting in a dungeon below Imdolphyn.