PHB 2 Fiddling

Categories: Gaming

The Character Builder has been updated, so I started fiddling around with Players Handbook 2 ideas. The first thing I statted up was a human shaman named Bivvy, who claims to be of a noble family fallen on hard times. His spirit companion is a butler. “Whichever type of spirit companion you choose, it can have any appearance you like.” I’m just sayin'. He’s taking Wrath of Winter as one of his at-wills, on the premise that the butler ought to be able to appear at someone’s side noiselessly. Also, I think, Blessing of the Seven Winds. Bit of a tornado, what? ...

March 25, 2009 · 1 min · Bryant

Alesk, 2nd Level

Categories: Gaming

Danger, Will Robinson! D&D post! (I know. But I can’t bring myself to clog up the community with boring crap about a character nobody actually plays with. Er, clog it up more than once, anyhow.)

March 5, 2009 · 1 min · Bryant

D&D Stuff

Categories: Gaming, Navel Gazing

Just in case anyone was missing it – most of my D&D commentary will wind up over here, since I wanted my compatriots to be able to post as well.

March 2, 2009 · 1 min · Bryant

Dungeons and Index Cards

Categories: Gaming

I tried using a stack of index cards instead of an initiative tracker last session, and it worked out pretty well. I put most of the monster stats on each card, plus checkboxes for hit points. I think it was smoother than using the tracker. I may need to put more of the stats on each card; I kept having to go back to the book. Maybe only for more or less simple monsters, and Big Bads can still require book reference? ...

January 29, 2009 · 1 min · Bryant

4e GMing Tools

Categories: Gaming

As per request, quick summaries of the tools I’m using to GM D&D 4e: First cool tool: the GameMastery Combat Pad Initiative Tracker. It’s a wet/dry erase board with a steel core and a bunch of magnets that you shuffle around to track initiative. It works very well; in the first session, I was pretty much able to run combats with the module and the tracker held in one hand. However, it’s got a lot of wasted space. ...

January 29, 2009 · 2 min · Bryant

Building Blocks

Categories: Gaming

I’m still trying to fuse the brilliant combat engine from D&D 4e with the brilliant narrative engine from Gumshoe. You may not have known I was trying to do this. But I am. Let’s skip over the skills question for now and pretend that we have a Gumshoe adventure all mapped out, with the multiple paths and the clues and the major and minor scenes. It’s a flowchart, basically. None of these scenes are directly combat-related, although it may require combat to reach a given scene. Here, have a PDF example. Contains spoilers for the Esoterrorists sample adventure, though! ...

December 29, 2008 · 2 min · Bryant

Updated 4e Tool Notes

Referring back to this post… The DM’s screen fits on the card table with the battlemaps, so that’s all good. Alea Tools magnetic markers work like a charm if you remember to use them, and your players are happy to take care of slapping down the markers for effects they generate. Chris suggested clipping the Encounter Manager sheets over the GameMastery initiative tracker; that worked fine too, with magnets and all. I may look for slightly stronger magnets or something, but it works well enough as is. ...

November 9, 2008 · 1 min · Bryant

LFR Update

Categories: Gaming

Unfortunately the local Living Forgotten Realm group’s plans to run bi-weekly Sunday games fell through, and I can’t make the regular weekday games. There’s a big weekend event coming up in a couple of weeks that’d get my puny level 1 cleric up a couple of levels, and thus perhaps enable him to play in the next tier of adventures – but I’d still have the same scheduling issue, so it’s not really worth it to burn a day on that. ...

October 16, 2008 · 1 min · Bryant

Running 4e

Categories: Gaming

The thing that really surprised me about running 4e was how amazingly simple it was in practice. Setup is perhaps a different story, which I can’t speak to yet, but assuming you have an adventure in hand and a bunch of players, it’s nearly frictionless to run. A well-presented adventure, as per WotC’s example, puts stat blocks for each monster with each encounter. These literally have 70% of what you need to run the encounter. You get each attack listed clearly, with the bonus to hit and the damage included, along with any other effects. Everything the monster might do is right there. ...

September 26, 2008 · 3 min · Bryant

Visit To Another Tribe

Categories: Gaming

I tried Living Forgotten Realms today. It was pretty fun, actually. Short-form explanation: you write up a D&D character, and you sign up for an event – there are two public regular nights here in the Boston area (original), and each night so far has had at least two modules – and you go down and play with whoever else signed up and the DM, and at the end of the night you and the DM record your progression and then you can do it again the next week, or two weeks from now, or at a con. Whatever. ...

September 8, 2008 · 3 min · Bryant