Megadungeon Mapping

Categories: Gilt

If I’m going to draw maps, I want them to be old school maps. Black lines, graph paper, no shadows, no textures. You can pretend this is because I am unartistic if you like; you will be correct in large part. Still. Just about nothing does good old style maps. Dundjinni is really oriented towards neat battlemaps. RPG Map Maker is unpolished and is a paint program rather than a draw program. Map Tools is nice but is also more of a paint program, I think. So OmniGraffle. You can set up a nice old school graph grid and you can include that grid when printing or exporting images. Snap to grid is easy. If you do everything as lines, it’s not too hard to add a hole in a wall. I figured out how to do round rooms. Caverns and river lines may be hard, but I’ll cross that obstacle when I come to it.

October 14, 2008 · 1 min · Bryant

Quick Notes on Fringe: the RPG

Categories: Culture, Gilt

(Not Fringeworthy, that’s different.) Use Nemesis, which is fairly simple and free. A couple of nomenclature changes – Madness Meters are Stability Meters, and most difficulties are fairly low. Things are weird but not alien weird. The Unnatural track is the Fringe track. Trump dice are likewise Fringe dice. There is no supernatural, but there is fringe science, obviously. Those versed in fringe science might go above 5d in a given stat. I wouldn’t be surprised if Nina turned out to have 6d in Body, and Dr. Bishop has 6d Mind. Perhaps more. ...

September 15, 2008 · 2 min · Bryant

Visit To Another Tribe

Categories: Gaming

I tried Living Forgotten Realms today. It was pretty fun, actually. Short-form explanation: you write up a D&D character, and you sign up for an event – there are two public regular nights here in the Boston area (original), and each night so far has had at least two modules – and you go down and play with whoever else signed up and the DM, and at the end of the night you and the DM record your progression and then you can do it again the next week, or two weeks from now, or at a con. Whatever. ...

September 8, 2008 · 3 min · Bryant

The Inquisitor's Library: Portmortem

Categories: Gaming

“And lo, a horror of great darkness fell upon him.” So that worked out pretty well. I wanted to run a grim, darkly complected game with veins of humor in the Warhammer 40K universe. Good match of setting and mood there. I got pretty much what I wanted. It took a bit of adjusting and shuffling and learning and talking to nail the mythos, but by the time we hit our stride it was awesome. ...

August 28, 2008 · 4 min · Bryant

The Inquisitor's Library

Categories: Gilt

Dark Heresy. You are the retinue of Inquisitor Lord Zane Castis, the oldest Inquisitor in the Calixis Sector. His purview is heretical documents, which – for centuries – he has collected from the hands of those who would misuse them. Generally not peacefully. All such documents are stored in the vast ship Tabularium Bibluvio, which also serves as Inquisitor Lord Castis’ headquarters. It is a sphere, dwarfing lesser ships. The heretical archive is contained in the featureless top half of the sphere; below that, the sphere is hollow for half of the bottom hemisphere, with four mighty black pylons connecting the archive to the living quarters which make up the bottom quarter of the sphere. Shuttles and other such less important spacecraft dock on the top of the living quarters. ...

August 28, 2008 · 2 min · Bryant

World's Longest Dungeon

Categories: Gilt

The moral equivalent of running World’s Largest Dungeon for 4e, at present, would be to just run the module series. WotC is gonna put out three modules for each tier; H1 and H2 are the first two for the Heroic tier, and when H3 comes out that’ll get a campaign to level 11. There’ll then be P1, P2, and P3; followed by E1, E2, and E3. These are all announced. ...

August 19, 2008 · 1 min · Bryant

White Wolf Validates Us

Categories: Gaming

From the WW LJ: Another idea that’s coming up evolved in a similar way. As I’m writing this, first drafts have already started trickling in for the tentatively-titled New Wave Requiem, which is a historical book for playing Vampire in 1980s America – think of it as Requiem for Rome meets Miami Vice. It all started as a joke between myself, Joe, Russell and matt about taking cheesy 80s vampire movies and making them into SASs. I tried to put the idea aside, but it kept gnawing at me for weeks. Finally, I wrote up a very rough outline for it, and gave copies of it to everyone involved, as well as Rich for his perspective. There was a lot of side conversations about focus and logistics and how it would look and read, but I never once heard “That idea will never work.” It’s not a new idea (it’ll technically be the fourth historical Vampire book we’ve done), but it’s a different kind of “historical book,” and absolutely an idea that would never have flown as a traditional hardcover release. It’s another experiment, another step away from what’s safe and solid for us, and I’m excited as hell to see how it turns out. ...

July 17, 2008 · 2 min · Bryant

Megadungeons

Categories: Gilt

I begin to have a sneaking suspicion that my tabletop gaming inclinations are back. In full force. The old school D&D guys (you know, the people playing first edition AD&D or blue box D&D or whatever) are way into the megadungeon (original) concept these days. Big massive dungeons with dozens of levels and hundreds of rooms that can contain an entire campaign. Or multiple campaigns. And when I say “way into,” what I mean is 30 page threads about dungeon mapping and design considerations (original). I’m talking an entire forum dedicated to megadungeons. There’s some serious thought going into this stuff – people theorizing, diagramming dungeon layout to determine the linearity or lack thereof of a dungeon, so on and so forth. ...

July 10, 2008 · 1 min · Bryant

The Branch Office

Categories: Gilt

This is just another one for the hopper. The system and setting is Over the Edge, with a minor setting tweak; the D’Aubainnes are not quite as powerful in international terms as they are in vanilla OtE, so they need to worry more about maintaining a delicate balance between the USSR, China, and the United States. The campaign framework: there’s a United States consulate located in The Edge. The D’Aubainnes are not currently allowing the United States to have an embassy in Freedom City, although Russia does have one. All PCs work for the consulate, whether they’re American citizens or local employees. Preferably mostly the former, I think. Obvious archetypes: the consul himself, who could be a bright young kid looking to make his name at State, or a cynical veteran, or someone being punished for a screwup elsewhere. The CIA rep under cover as an agricultural attache. The press attache/PR spokesman/cultural activity organizer. (“Hey, kids, wanna learn baseball?”) The US citizen who sought and was granted asylum in the consulate but can’t return to the States for complex legal reasons. The local working as a secretary. ...

June 27, 2008 · 2 min · Bryant

The Inquisitor's Library

Categories: Gilt

The Dark Heresy game outlined here seems to be about to take off. In the interests of screwing around with new ways to manage information, I started a blog for this one rather than a wiki. We’ll see how it goes. I’m offering all the players posting access to the blog.

May 18, 2008 · 1 min · Bryant