WotC and the Creative Commons

Categories: Gaming

I’ve been meaning to write this down in one place instead of scattering it in comments throughout the Internet. Note that the following blithely ignores the question of copyrighting mechanics; I agree that mechanics can’t be copyrighted but am assuming there’s concrete value to having a license for them anyhow. I also am assuming that the ORC will have a viral component; if not, it’s almost certainly going to be strictly inferior to Creative Commons Attribution. ...

February 7, 2023 · 3 min · Bryant

Open Licenses & Gaming Part I

Categories: Gaming

A while back I promised I think Adam Jury and Fred Hicks (original) a post on Creative Commons, the Open Gaming License, why I think the OGL has problems, why Creative Commons licenses don’t always work for tabletop gaming publishers, and so on. This is too much for a single post, so I’ll start with my technique for emulating the OGL using Creative Commons licenses. It has the virtue of being productive thought as opposed to criticism, and it seems more useful to lead with something someone might actually use some day.

January 10, 2012 · 6 min · Bryant