Scrivener and RPG Writing

Categories: Gaming

I recently got a new text processing program called Scrivener. It’s oriented towards the writing process; you don’t use it to format text and produce final output. You use it to outline, shuffle, and put down words. I think it’s awesome for pen and paper gaming work, and I wanted to document my current workflow with an extended example.

November 24, 2016 · 8 min · Bryant

Dungeons and Index Cards

Categories: Gaming

I tried using a stack of index cards instead of an initiative tracker last session, and it worked out pretty well. I put most of the monster stats on each card, plus checkboxes for hit points. I think it was smoother than using the tracker. I may need to put more of the stats on each card; I kept having to go back to the book. Maybe only for more or less simple monsters, and Big Bads can still require book reference? ...

January 29, 2009 · 1 min · Bryant

4e GMing Tools

Categories: Gaming

As per request, quick summaries of the tools I’m using to GM D&D 4e: First cool tool: the GameMastery Combat Pad Initiative Tracker. It’s a wet/dry erase board with a steel core and a bunch of magnets that you shuffle around to track initiative. It works very well; in the first session, I was pretty much able to run combats with the module and the tracker held in one hand. However, it’s got a lot of wasted space. ...

January 29, 2009 · 2 min · Bryant

Updated 4e Tool Notes

Referring back to this post… The DM’s screen fits on the card table with the battlemaps, so that’s all good. Alea Tools magnetic markers work like a charm if you remember to use them, and your players are happy to take care of slapping down the markers for effects they generate. Chris suggested clipping the Encounter Manager sheets over the GameMastery initiative tracker; that worked fine too, with magnets and all. I may look for slightly stronger magnets or something, but it works well enough as is. ...

November 9, 2008 · 1 min · Bryant

Megadungeon Mapping

Categories: Gilt

If I’m going to draw maps, I want them to be old school maps. Black lines, graph paper, no shadows, no textures. You can pretend this is because I am unartistic if you like; you will be correct in large part. Still. Just about nothing does good old style maps. Dundjinni is really oriented towards neat battlemaps. RPG Map Maker is unpolished and is a paint program rather than a draw program. Map Tools is nice but is also more of a paint program, I think. So OmniGraffle. You can set up a nice old school graph grid and you can include that grid when printing or exporting images. Snap to grid is easy. If you do everything as lines, it’s not too hard to add a hole in a wall. I figured out how to do round rooms. Caverns and river lines may be hard, but I’ll cross that obstacle when I come to it.

October 14, 2008 · 1 min · Bryant

Megadungeons

Categories: Gilt

I begin to have a sneaking suspicion that my tabletop gaming inclinations are back. In full force. The old school D&D guys (you know, the people playing first edition AD&D or blue box D&D or whatever) are way into the megadungeon (original) concept these days. Big massive dungeons with dozens of levels and hundreds of rooms that can contain an entire campaign. Or multiple campaigns. And when I say “way into,” what I mean is 30 page threads about dungeon mapping and design considerations (original). I’m talking an entire forum dedicated to megadungeons. There’s some serious thought going into this stuff – people theorizing, diagramming dungeon layout to determine the linearity or lack thereof of a dungeon, so on and so forth. ...

July 10, 2008 · 1 min · Bryant

Weekend Entertainment Pursuits, Part III

Categories: Gaming

I also played some D&D 4e. Tom runs a nifty game, plus it’s always fun playing with new peeps. Rock on, teenage love triangle, rock on. I’m trying to decide if my Felix is crushing on Geoff. It seems likely. That link there is a good description of the game and I agree with all of the points made therein. As I mentioned earlier, it’s a remarkably movement-oriented system. Most of our fights were in clear space, and by the end of the game I was just moving thirty feet every turn, because I wanted to tag enemies with my Curse and you can only do that to the closest enemy. The one fight where my back was to a wall, that made me sad. Playing a Warlock is like playing a GEV with a howitzer bolted to the top in Ogre. Zip zip zip. BOOM. I very much regret the failure of my 5d8+1d6+6 bomb single-turn attack sequence. ...

June 30, 2008 · 3 min · Bryant

4e Character Sheet

Categories: Gaming

After too much time spent poring through forums for D&D 4e character sheets, I wound up with this one, which worked out great in play. The form-fillable version, by some new Adobe magic, allows you to save your filled out sheet. Handy. The landscape one found here is also very nice – much more compact – but not form-fillable. Plus I really liked the power card holder on the previous one. Yeah, I assembled it. Rubber cement and scissors and all. It’s handy. ...

June 30, 2008 · 1 min · Bryant