WISH #66: Pesky players

Categories: Memes

WISH 66 (original) is about plotting (and, tangentially, the necessity of same): GMs can spend hours designing an adventure and have their players take off in an entirely unexpected direction. How does a GM handle this—try and steer the players back to the designed plot, or hang back and see where the adventure goes? How does a player handle this? Stay on target or go with the flow? I’m inclined to disagree with the context of the question. “How does a GM handle this?” Well, which GM? ...

September 26, 2003 · 2 min · Bryant

WISH 65: Workin' for a Living

Categories: Memes

WISH 65 asks about jobs and gaming: Does what you do for a living have any impact on your gaming? Have you had occupational details intrude on your descriptions of how something works? Have you ever dared a player to go “Hotwire a car, then, if that’s how you think it’s done?” I’m a computer guy, but the answer’s really “Nah.” I’ve played Shadowrun, and I don’t really mind that decking is nothing like real computer work — it’s just an analogy for magic anyway, so I can take it at that level happily enough. I don’t mind if someone gets their hacking descriptions wrong, and I generally assume any modern-day game takes place in a slightly alternate universe. ...

September 23, 2003 · 2 min · Bryant

WISH #64: Godtalk

Categories: Memes

Simple Game WISH question (original) this week: Name three gods or religions that have appeared in games you’ve played in. Were they good, bad, or indifferent? What made them so? Off the top of my head, I can only remember one campaign in which deities played a significant on-screen role… no, wait, maybe two. OK, two. First off, the easy one. Carl’s Babes in the Woods campaign is based on Bronze Age Celtic culture, but the gods are Roman, because the Roman culture in that world was the elves and they conquered everything. I played a cleric of the Traveller (Mercury), Cian, and his restless roguish nature was very defining for the character. Another PC was a paladin of Kore; at one point in the campaign, the gods argued about who would get this new champion, and she got to choose the god she wanted to follow. This sounds like a twinkfest unless you know Carl, in which case you’d be remembering that Greek gods get really petty when mortals deny them something they want. ...

September 12, 2003 · 2 min · Bryant

WISH #63: Value adds

Categories: Memes

WISH 63 (original) asks: What kinds of game-related things do you do when you’re not gaming? Do you write journals or fiction, create web-pages, make character images, or indulge in other outside game-related business? If you game regularly face-to-face, do you play by email or chat outside the game? Does your GM give you experience or character rewards for your efforts? And if you don’t do any of these things, what are your reasons for not doing them (disinterest, insufficient time, insufficient interest, etc.)? ...

September 6, 2003 · 4 min · Bryant

WISH #61

Categories: Memes

WISH 61 (original) asks: Come up with a character concept for one to three other gamers you know. System, genre, stats (if you even bother with stats) up to you. How did the gamer(s) influence the concept(s) you came up with? Would you play the character(s) you came up with yourself? OK, that’s an awesome question. So, let’s see. System will be Exalted, cause I’ve kind of been on an Exalted kick of late. And I will pick on the core members of my old group back in California, because I miss them. ...

August 24, 2003 · 2 min · Bryant

WISH #60

Categories: Memes

WISH 60 (original) asks: How do you use different frames of reference or mindsets in your games? In what ways do your characters or NPCs in games you GM think differently from the people around you? What sorts of things make them different (societal, mental, physical, etc.)? Do you feel that you’re successful in incorporating and showing the differences? I was actually kind of taken aback by this question for a moment. Shifting mindsets is a really basic, low-level component of my gaming. I am, to borrow the r.g.frp.advocacy jargon, an immersive player. I don’t forget who I am — that path is not deeply healthy for me — but I like the experience of mentally filtering reactions through a different mindset. ...

August 15, 2003 · 2 min · Bryant

WISH #59: Neos

Categories: Memes

WISH 59 (original) asks: Name three games you might use to get someone who has never roleplayed before into roleplaying. Well, it depends on the someone, of course. The games I’d use for my 12 year old nephew might not be the games I’d use for my mom. But, hey, here’s a shot at it. Feng Shui (original) is a strong first choice. Character creation is really simple, especially if you stay away from the martial artists. The genre is one that’s perfect for cutting straight to the action, and PCs are likely to succeed. The chances of a negative experience right out of the gate are pretty slim. Of course, it’s also a fairly violent game, so maybe not the best for Mom, which leads us to… ...

August 11, 2003 · 2 min · Bryant

WISH 58: Metaplot

Categories: Memes

WISH 58 (original) asks about metaplots: What do you think of metaplots (plots developed in the rules and supplements published by the game company)? Are they good, bad, or indifferent? Have you played in a game with a metaplot? What was your experience? I don’t really like ‘em. They don’t stop me from buying a game, but I don’t have a whole lot of interest in them when you get right down to it, so space used on a metaplot is space I’d like to see used elsewhere. ...

August 1, 2003 · 2 min · Bryant

WISH 55: Name a little

Categories: Memes

WISH 55 (original) asks about names: How do you choose character names? What makes a good or bad name for a character? What are three examples of really good (or really bad) character names, and why are they so good or bad? I just kick names around until they feel right. I tend to use baby name books and sources often, thanks to Gretchen’s pernicious influence. I have an archived copy of the Onomastikon which has been very useful for culturally appropriate names. I don’t think my names are ever particularly stellar, but they work. ...

July 11, 2003 · 2 min · Bryant

WISH 54: Background Hooks

Categories: Memes

WISH 54 is about one of my favorite character generation issues, background hooks (original). Do you like to have bits and pieces from your characters’ backgrounds appear in the game? Do you write hooks into your character background for the GM to use in the campaign for your character? Do you like it when the GM gives you a background hook into an adventure or scenario with a previously unknown hook, such as creating an old friend of your character’s who is somehow involved? What are some examples of cases where hooks have worked or not worked for you? ...

July 6, 2003 · 2 min · Bryant