Bodyguards in the Dark

Categories: Gaming

I’ve been rereading Greg Rucka’s Atticus Kodiak books on the occasion of him republishing the first four in the series, and it’s been a pleasure. A gloomy, morose pleasure but a pleasure nonetheless. As always they seem like they ought to be quite adaptable to tabletop RPGs, so I spent a while thinking about that last night while I was falling asleep. The super-easy adaptation would use Night’s Black Agents, drop the vampires. It’s easy to dial that flavor of GUMSHOE into gritty dangerous street level action, and the bursts of competence that result from the Military Occupational Specialty rule – automatic successes once per session on your chosen MOS skill – would also fit perfectly. Atticus and his friends spend a lot of time being able to push themselves to unreasonable levels of competence when the situation really calls for it. ...

May 25, 2025 · 3 min · Bryant

YKRPG: Boîtenoire Template

Categories: Gaming

The Wars setting in Yellow King RPG includes these sort of portable telegraph machines called boîtenoires. I wanted to generate some prop messages for our campaign, but I couldn’t find any templates, so I whipped up a simple one myself. Then I rang a couple of variations on it. Here they are. Right-click and save any image for the full sized version. I recommend HPLHS Telegram as a typeface for filling in the body; that’s what I used for the header labels and it’s a free download. ...

October 31, 2020 · 2 min · Bryant

The Yellow King: Scenario One

Categories: Writeups

This is going to be both a writeup of our first Yellow King RPG scenario (played over two sessions) and some notes on prepping for the game. I wanted to use the ad lib skills I’d picked up while running Blades in the more structured GUMSHOE environment. Spoilers for the game follow; players please do not read.

June 18, 2020 · 4 min · Bryant

Live-Read: The Mechanism

Categories: Gaming

This post is a cleaned up version of a live-read Twitter thread I posted today; I’ve been doing those as the mood takes me, and it’s a kind of fun, lazy way to review tabletop RPGs. My wise friend Ginger noted that I should be collecting these on the blog. I half-thought I had been but I was wrong! Thus, here we go. (It might be entertaining to compare my speed-written text with what happens after I have a chance to re-read it and wince at my clumsier phrases.) I just received “The Mechanism,” a Night’s Black Agents convention scenario by Gareth Hanrahan, as a bonus with one of my other Pelgrane Press orders. As I read the first scene, I realized the loosely written approach was interesting to me, so I figured I’d share.

April 25, 2020 · 6 min · Bryant

Review: Cthulhu Confidential

Categories: Gaming

These are my pre-play and post-play thoughts on Cthulhu Confidential, a GUMSHOE game from Pelgrane Press. It’s by Robin Laws, Chris Spivey, and Ruth Tillman. Short version: if you want a sourcebook for noir Cthulhu Mythos play, it’s great, and it works way better than I expected for one-on-one roleplaying.

June 22, 2018 · 6 min · Bryant

ToC Conversion: Bad Company

Categories: Gaming

I picked up a bunch of Cthulhu Britannica material in a Bundle of Holding sale a while back. Glad I did, since Cubicle 7 has pulled the line after their license expired. As a sort of a warm up exercise for my efforts to write more, I started working through the original book to convert the adventures into Trail of Cthulhu. It’s unclear how many I’ll get through, but I had an excellent time converting the first scenario, Bad Company. The work necessary to understand and adapt the scenario turned out to be a great way to internalize the material. Wish I had a good place to run it; alas, it doesn’t fit into my current campaign.

February 26, 2018 · 1 min · Bryant

The All-In Wrestlers of 1930s London

Categories: Gaming, Wrestling

True fact: tens of thousands of Londoners happily attended professional wrestling shows during the 1930s. This resurgence in the “sport” was thanks to one Sir Edward Atholl Oakeley, whose autobiography I really gotta read. (In his later years, long after his wrestling career ended, he became the 7th Baronet of Shrewsbury. Wild life story.) He dubbed his wrestling style “All-In,” since it allowed for wrestlers from a variety of traditions. Sir Oakeley always maintained he was promoting real sporting matches, but given that US pro wrestling had already become mostly staged by 1930, it seems pretty likely that All-In wrestling matches were also fixed. This phase of British professional wrestling history lasted under a decade. By 1940, the quality of the wrestling had degenerated as demand rose. It became more a spectacle, less a sport, and unacceptable in the eyes of civil society. By the time promoters were running mixed gender matches, judges were handing down decrees preventing public shows. Let’s talk about gaming!

February 19, 2018 · 6 min · Bryant

GUMSHOE: Stanhopes

Categories: Gaming

In 1857, a French photographer named René Dagron combined the hot new fad of microphotography and a 50 year old magnifying device called a Stanhope lens to come up with a simple inexpensive way of embedding tiny photographs into a wide range of gewgaws. Stanhope lenses are small enough to embed within rings, watch keys, pocket knives, charms, and so on. Dagron was also an entrepreneur: he ran a mail order business selling the things. Since they were cheap enough to market as souvenirs, they became fairly common fairly quickly. ...

January 23, 2018 · 3 min · Bryant

2017 Campaigns 1 of 5: The Golden Pyramid

Categories: Gaming, Politics

Nights Black Agents campaigns are built using a diagram which represents the classic conspiratorial pyramid structure. It’s called a Conspyramid. The mastermind squats at the top, with minions at various levels beneath. PCs discover the fringes of the conspiracy, and work their way up as the campaign goes on. The following diagram is a satire. Who would believe that Peter Thiel is secretly influencing 4chan, or that Steve Bannon controls Breitbart News? ...

December 30, 2016 · 1 min · Bryant

Parallel Evolution

Categories: Gaming

Years apart, actual quotes. It’s interesting how two of my favorite designers approached the same problem. Unlike a lot of games out there, InSpectres didn’t start as an idea for a cool setting or anything like that. What I wanted to do was try designing a game that “fixed” some problems I saw in similar games that dealt with investigation (no names, please). That problem is what I call the “murder mystery” plot. Basically, it goes like this: the players stumble across a mystery of some sort. The GM then provides clues (in the form of helpful or not-so-helpful NPCs, scraps of forensic information or first-hand knowledge of the event). If the players are smart, they’ll figure it out. If not, then the GM has to guide them along until they do figure it out. In effect, it becomes an exercise for the GM in which the players are guided down a pre-built track and react to stuff that pops up along the way (not unlike a funhouse ride). In the end, the game succeeds or fails on the merits of the GM running that game. ...

December 28, 2013 · 4 min · Bryant