Lady Blackbird: End Game
This post was prompted by a recent Rob Donoghue tweet (original). To save you a click, he’s arguing that most RPGs have bad endgames: there’s no set process for what happens at the end of a game. I recently finished up a Lady Blackbird game, and yep, there’s nothing explaining how to finish up the game. I mean, sure, the PCs achieve their goals probably, and perhaps those goals have changed over time, but. Look at it this way: Lady Blackbird explains exactly how to start a game, with situational advice and a solid reason to act. Nothing much on endings. ...