75. Closing a Deal (WATE 2-2)

Categories: Writeups

7/24 was the first paragon game day for the Baltimore area crowd, since a full seven of us had played characters up to level 11 the old-fashioned way. (You kids. My lawn. Get off it.) Amanda ran Closing a Deal for me, Susan, Jimmy, Hudson, Jason B., and Mark B. Yay, Waterdeep! Why, yes, it’s a very talky module. I don’t want to spoil certain surprises, but this is definitely a good place to let go of your preconceptions about the structure of LFR modules. Amanda did an awesome job running paragon tier for the first time, as preparation for her Gencon GMing stint. Reed and Faral helped out Lord Moonstar for a second time. Unfortunately he’s only looking for P1 help and they’re about to level – still nice to see the old chap once more.

July 24, 2010 · 1 min · Bryant

74. Mystery of Deepwater Harbor (WATE 1-4)

Categories: Writeups

Mystery of Deepwater Harbor (original) was the final step in my plan to get Collin to level 10. Susan and I like Waterdeep mods, so playing one down at Games and Stuff was an excellent scheme. Except for the bit where they still hadn’t fixed the air conditioning. Four more days of Baltimore summer heat, and four more days of gamers in a stuffy room. It was getting kind of rank up in there. ...

July 22, 2010 · 1 min · Bryant

73. Night of Fallen Petals (DRAG 1-6)

Categories: Writeups

So I was reminded/informed at Dexcon that Collin’s level 5 daily, Dervish’s Challenge, had been nerfed. It’s a fair nerf: a 3[W] attack that only uses a minor action is ridiculously good even before you add in the stance effect. The nerf combined with my general lack of any need to use Dual Strike combined with my desire to do more damage meant that I really wanted Collin to hit level 10 and retrain before the nerf became mandatory. ...

July 19, 2010 · 2 min · Bryant

72. Scepter Tower of Spellgard, Part 3.1 (ADAP 1-4)

Categories: Writeups

This is part 3.1 of Scepter Tower of Spellgard (original) because part 3 takes forever so we still have the second 40% or so to go. As previously, Jason B. ran, and Mark B., Tom B., Hudson, Susan, and I played. This was the time we found out that you can reserve the back room of Games and Stuff, and someone else had, so we bumped out into the main room which was full of very nice Privateer Press demo squad people. Fortunately there was one table left! Unfortunately the air conditioning was broken. More on this later. Not a newsflash: gamers still get a bit whiff in close quarters and heat. ...

July 18, 2010 · 1 min · Bryant

71. Death In Icewind Dale (MYRE 1-4)

Categories: Writeups

Jimmy’s got this fun adventuring company called Hellfire Engine or Infernal Combustion Engine, depending on who you ask: it’s a bunch of tieflings who’ve made a deal with a devil. All members must be paragon tier and they must be able to do fire damage at-will. Easy for some classes; others require a flaming weapon. It’s a fun premise. I cheated and made up Ceptse, who is a dead tiefling assassin, which is to say a revenant. I like her a lot. She’s letting me get out all my horror roleplaying urges. Her paragon path is Soul Thief, which has the ridiculously cool feature Soul Killer: “A creature killed by you cannot be restored to life except by a creature of a level higher than yours.” That’s flavor. ...

July 17, 2010 · 1 min · Bryant

70. Dancing Shadows (CORE 1-10)

Categories: Writeups

I know why I played this one; someone grabbed me on Skype and said “hey, can Alesk come play?” I assumed it was because they needed a leader or a fourth player; in retrospect I think they just assumed I’d want the free spot. Alas, I’d played Dancing Shadows before and I wasn’t that interested in doing it again. By the time I figured out what was going on, it was too late to back out politely, though. C’est la vie. ...

July 15, 2010 · 2 min · Bryant

69. Sibilant Whispers (EAST 2-2)

Categories: Writeups

I have good notes for this session as well, which implies that by this time I knew I was a mile behind so I was trying to ensure I could catch up someday. I probably didn’t mean for it to be a month later. Ah well. Still pretty good thinking for a Saturday morning. Jay B. filled in to run for us, as the theme of chaos continued. David, Peter, Tyrek, Susan, Kai and I played. Sibilant Whispers debuted at Origins and got some bad press for a) being a four fight module and b) having some nasty dominate effects. We pretty much breezed through it, as we had a heavily optimized group and Jay’s a good GM. David ran a barbarian, Kai had a two weapon Stormwarden ranger, Tyrek had a very solid fighter, Peter had a nearly invulnerable swordmage/battlemind. Reed and Faral continue to be reasonably competent. I don’t think any fight lasted more than three rounds. Maybe four. Smackdown. ...

July 10, 2010 · 1 min · Bryant

68. The Undumor Connection (AGLA 2-1)

Categories: Writeups

Our Friday evening game at Dexcon was The Undumor Connection (original). My records for this are better than my previous ones: I know that Katie, Peter, Tyrell, and Steve played along with Susan and I. I believe Robert N. was our DM but I’m not 100% sure. It was reasonably fun. The other four at the table were all from the Fair Lawn, NJ LFR group, so they knew each other really well. They definitely had a far more collaborative style than most Baltimore players: lots of suggesting moves and so on. The emphasis on tactical play meant that they naturally worked better with each other than with us; after all, they knew their characters better than ours, so were more able to make plans based on each others’ capabilities. ...

July 10, 2010 · 1 min · Bryant

Categories: Writeups

[gallery] They let me in this elevator even though I’m only level 6!

July 9, 2010 · 1 min · Bryant

67. Pain (CORM 2-2)

Categories: Writeups

Yay, Pain! By which I mean yay, the second part of the Pain and Suffering major quest! Getting this in for Reed and Faral before Gencon and hitting P2 was a big deal for us, so I’m glad it was offered at Dexcon. This was our Friday afternoon game – we drove up Friday morning, checked in, and hit the gaming room. There was more than a little confusion in the LFR area, since everyone had signed up with Warhorn but the signups weren’t carried over to Dexcon’s registration system. All we had was blank signup sheets, and everyone had to reselect their games. This kind of pissed me off, and I was pretty worried about getting bumped. It worked out OK in the end but left a bad taste in my mouth. ...

July 9, 2010 · 2 min · Bryant