The Wages of Death Are Sin
As an entry in this month’s RPG Carnival, I took a line of attack from Amagi Games; here’s a mini-system/technique for mechanically providing greater weight to the death of NPCs. This is sort of vaguely in the vicinity of being on-topic – the subject is character death, failing to specify player characters, after all. And undeath can be metaphorical. Or so I claim. Following the cut, a list of steps.