The Wages of Death Are Sin

Categories: Gaming

As an entry in this month’s RPG Carnival, I took a line of attack from Amagi Games; here’s a mini-system/technique for mechanically providing greater weight to the death of NPCs. This is sort of vaguely in the vicinity of being on-topic – the subject is character death, failing to specify player characters, after all. And undeath can be metaphorical. Or so I claim. Following the cut, a list of steps.

August 19, 2008 · 4 min · Bryant

RPG Carnival

Categories: Gaming

The Core Mechanic wants to get an RPG Carnival started, which is pretty cool. Carnival, in blog terms, is a once a month thing where a lot of different blogs write on a topic and the host does a big wrapup post linking to all of them. Generally the host changes each month. I thought about doing one at 20x20, but by the time I had the idea I’d run out of steam. ...

August 8, 2008 · 1 min · Bryant