Trader's League

Categories: Gilt

The Trader’s League does not exist. There is not a tight network of mutually interdependent mercantile interests in the South which keeps its existence secret in order to further gather advantages to itself. It does not set the prevailing market rates for commodities and luxuries alike. It does not sanction independent merchants who act against its best interests. It does not represent the single largest economic force in the known world. It does not arrange for bi-annual trade fairs to spring up, seemingly out of nowhere, in cities it wishes to favor. It has never affected a succession debate. It does not kill. ...

December 26, 2007 · 1 min · Bryant

The Merry Daggers

Categories: Gilt

The Merry Daggers are a small company of adventurers resident in Vain’s Rest. They’re based in the Drunken Magistrate, which (as noted elsewhere) is managed by Ba Juerun and his family. There are six Daggers, which conveniently allows for six pre-generated characters for a four or five person one-shot.

October 6, 2007 · 3 min · Bryant

Broken Maiden

Categories: Gilt

There are enough theories about the Broken Maiden to busy a university of scholars for semesters on end, so we will begin with what is known. Once, the Maiden dwelt in the heavens. At times, during the month, she looked down upon the world with one eye. Other times, all you could see was her white smile curving through the sky. She blessed magicians with her wisdom, and was known to be the patron goddess of jesters. ...

August 20, 2007 · 2 min · Bryant

Tagging Tarnished Brass

Categories: Gaming, Gilt

Initial fragments -- place names, etc. Vain’s Rest -- home base of the game. Banegard Tower Drunken Magistrate -- an inn in Vain’s Rest. Secrets -- magic and religion in Tarnished Brass.

August 16, 2007 · 1 min · Bryant