Archive for the ‘Gaming’ Category
Lady Blackbird, Vanguard, and Lunar Notes. A few pages, perhaps pregenerated characters, rules on the character sheets. That’s interesting.
I’m not sure how I missed the Ken Hite-scribed setting coming from Atomic Overmind Press, in which the Nazis summoned Jormungandr, only to see it nuked by the United States, which led to disastrous physical and occult effects including monsters, not to mention Soviet giants and a generally battered world. But I did. So there [...]
My current secret MMO crush is Funcom’s The Secret World, which will be a modern dark fantasy conspiratorial MMO. I don’t expect much from it, which is why it’s a crush — the ideas are hot but as much as I want to like each and every Funcom MMO, there’s always been a bit of [...]
The Character Builder has been updated, so I started fiddling around with Players Handbook 2 ideas. The first thing I statted up was a human shaman named Bivvy, who claims to be of a noble family fallen on hard times. His spirit companion is a butler. “Whichever type of spirit companion you choose, it can [...]
This would be the newest thing to do.
Even after downloading and playing this I’m still substantially surprised that Richard Thompson found his way onto Rock Band. But it’s awesome! The fan reaction has also been pretty gratifying. There’s a lot of “it started badly but then I got to the solo, whoa.” It’s weird realizing that this track has the potential to [...]
Danger, Will Robinson! D&D post! (I know. But I can’t bring myself to clog up the community with boring crap about a character nobody actually plays with. Er, clog it up more than once, anyhow.)
Just in case anyone was missing it — most of my D&D commentary will wind up over here, since I wanted my compatriots to be able to post as well.
I recently got a new text processing program called Scrivener. It’s oriented towards the writing process; you don’t use it to format text and produce final output. You use it to outline, shuffle, and put down words. I think it’s awesome for pen and paper gaming work, and I wanted to document my current workflow [...]
I tried using a stack of index cards instead of an initiative tracker last session, and it worked out pretty well. I put most of the monster stats on each card, plus checkboxes for hit points. I think it was smoother than using the tracker. I may need to put more of the stats on [...]
