In my copious spare time I’ve been kicking around an idea for a West Marches style Electric Bastionland game. Short explanation: Electric Bastionland is a deeply weird minimalist urban exploration fantasy game; West Marches is a campaign style in which there’s a large pool of players who self-organize self-directed game sessions, designed to lessen the load on the GM. The driving motivation for Bastionland PCs is paying off crippling debt (oh, so it’s a reflection of 2020!) which works just fine for a player-driven game.
Since I’ve been wanting to play Bastionland for a bit, and since West Marches is an intriguing campaign style, I was pleased to realize I had a good match on my hands. Here’s how I put them together and started fleshing the idea out.