Posts Tagged ‘campaigns’

(Not Fringeworthy, that’s different.) Use Nemesis, which is fairly simple and free. A couple of nomenclature changes — Madness Meters are Stability Meters, and most difficulties are fairly low. Things are weird but not alien weird. The Unnatural track is the Fringe track. Trump dice are likewise Fringe dice. There is no supernatural, but there [...]

Monday, September 15th, 2008 at 00:13 | 0 comments
Categories: Culture, GILT

I tried Living Forgotten Realms today. It was pretty fun, actually. Short-form explanation: you write up a D&D character, and you sign up for an event — there are two public regular nights here in the Boston area, and each night so far has had at least two modules — and you go down and [...]

Sunday, September 7th, 2008 at 22:44 | 0 comments
Categories: Gaming

“And lo, a horror of great darkness fell upon him.” So that worked out pretty well. I wanted to run a grim, darkly complected game with veins of humor in the Warhammer 40K universe. Good match of setting and mood there. I got pretty much what I wanted. It took a bit of adjusting and [...]

Thursday, August 28th, 2008 at 14:06 | 0 comments
Categories: Gaming

The moral equivalent of running World’s Largest Dungeon for 4e, at present, would be to just run the module series. WotC is gonna put out three modules for each tier; H1 and H2 are the first two for the Heroic tier, and when H3 comes out that’ll get a campaign to level 11. There’ll then [...]

Tuesday, August 19th, 2008 at 16:49 | 0 comments
Categories: GILT
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From the WW LJ: Another idea that’s coming up evolved in a similar way. As I’m writing this, first drafts have already started trickling in for the tentatively-titled New Wave Requiem, which is a historical book for playing Vampire in 1980s America — think of it as Requiem for Rome meets Miami Vice. It all [...]

Thursday, July 17th, 2008 at 15:47 | 0 comments
Categories: Gaming

If I’m going to draw maps, I want them to be old school maps. Black lines, graph paper, no shadows, no textures. You can pretend this is because I am unartistic if you like; you will be correct in large part. Still. Just about nothing does good old style maps. Dundjinni is really oriented towards [...]

Wednesday, July 16th, 2008 at 00:03 | 2 comments
Categories: GILT

I begin to have a sneaking suspicion that my tabletop gaming inclinations are back. In full force. The old school D&D guys (you know, the people playing first edition AD&D or blue box D&D or whatever) are way into the megadungeon concept these days. Big massive dungeons with dozens of levels and hundreds of rooms [...]

Thursday, July 10th, 2008 at 12:25 | 0 comments
Categories: GILT

This is just another one for the hopper. The system and setting is Over the Edge, with a minor setting tweak; the D’Aubainnes are not quite as powerful in international terms as they are in vanilla OtE, so they need to worry more about maintaining a delicate balance between the USSR, China, and the United [...]

Friday, June 27th, 2008 at 12:24 | 0 comments
Categories: GILT

The Dark Heresy game outlined here seems to be about to take off. In the interests of screwing around with new ways to manage information, I started a blog for this one rather than a wiki. We’ll see how it goes. I’m offering all the players posting access to the blog.

Sunday, May 18th, 2008 at 12:27 | 0 comments
Categories: GILT

It’s 2020: Orlando. Walt Disney World is bigger. Universal Studios has become a true rival to the Mouse. The rulers of Miami are emerging from a brutal civil war; Tallahassee has been disturbingly quiet for over a decade. An old Prince is sleeping; a disbarred lawyer who started his political career in a nursing home [...]

Friday, May 9th, 2008 at 16:02 | 0 comments
Categories: GILT