3-2-1 Launch
It’s a point of pride for me that I oversaw technical operations for a pair of very smooth MMO launches at Turbine. Back in the early 2000s, this was by no means a foregone conclusion; in 2004, World of Warcraft had a very rocky (yet successful) launch, and EverQuest had a bad launch in 1999. I’ve had people compliment me on the Dungeons & Dragons Online and Lord of the Rings Online launches at the Game Developers Conference. One person, anyhow. I even did a talk on why Devops is important for online gaming companies at GDC back in 2012, but I can’t figure out where my slides went so I’ll spare you the somewhat outdated evangelizing. ...