I just completed my 24 Hour RPG. Phew. Started: 1 PM, 7/24/04; finished: 1 PM, 7/25/04.
Above The Earth is a superhero game designed around resource management mechanics. It’s flexible enough to handle street-level superheroes and cosmic powers, all in the same fight. “You have a hundred six sided dice; when you run out, you run out.”
I started this one with the example of play, which made writing the rest of the game almost painless. I wish I’d had another hour to review it and in particular double-check the math in the example of play; I looked at it a few times but I’m convinced I missed something. C’est la vie.
I also forgot to add the section on using HeroClix figures and maps, which was intended for people who really like tactical maps. I wanted to point out that rules-light systems could still support that kind of thing. Perhaps there’ll be a Extended Remix Edition at some point.
If there is, I will definitely have better art and formatting. I really wanted to make it easy to print this out and fold it into a booklet, which meant 5×8 pages printed two-up, but I couldn’t figure out how to get the PDF right using just Microsoft Word, so I punted to a columnar layout. Which works, but I couldn’t do page numbers properly, which is why there aren’t any of those.
Not that a twenty-four page book needs those, but still… hey! I hit 24 (small) pages exactly. Keen. The final word count is 6,300 words.
I also wanted art. I spent an hour looking for public domain superhero art on the Web. No luck. So the look is pretty boring. But functional.
I didn’t lose any sleep writing this; in fact, I even took time out to go see The Bourne Supremacy which actually revitalized my energies nicely. And I thought about the game design during the previews, so it wasn’t totally lost time.
As a whole, I’m pretty happy with the project and the result.