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Category: Memes

Monday Mashup #26: Around the World in 80 Days

Time for mashup number twenty-six. Hey, that’s half a year! Not too bad. Our subject today is the classic Jules Verne novel Around the World in 80 Days.

It’s your basic travelogue in fictional form, with the added excitement of (unjust) pursuit by the law. Phileas Fogg, accompanied by his faithful servant Passepartout, must transnavigate the globe in 80 days to win a fairly sizable bet. That provides the essential aspect of time pressure. Everything else is just trouble along the way, with Detective Fix as a secondary plot backbone.

Mr. Phileas Fogg lived, in 1872, at No. 7, Saville Row, Burlington Gardens, the house in which Sheridan died in 1814. He was one of the most noticeable members of the Reform Club, though he seemed always to avoid attracting attention; an enigmatical personage, about whom little was known, except that he was a polished man of the world. People said that he resembled Byron—at least that his head was Byronic; but he was a bearded, tranquil Byron, who might live on a thousand years without growing old.

Monday Mashup #25: Chicago

Monday Mashup number 25 is late; I just noticed that I hadn’t posted it from last night. Ooops. Well, here you go anyhow.

Today’s ingredient is the musical Chicago. I’m assuming the Catherine-Zeta Jones version, but any version is good. It’s glitz, it’s glamour, it’s crime, it’s the desirability of fame. In particular that last. The musical aspect is certainly optional, and when I say “optional” I mean “I’ll be really impressed if anyone manages to work it in.”

Kitchen Stadium is open. Start your mashups.

WISH 82: Summarizing

I have been woefully behind on WISHes lately. I blame travel, and apologize. However, I’m home now, and WISH 82 rocks:

Sum up one or more games that you GM or play in 10 words or less. (Three is best, but not everybody is that pithy.) Don’t restrict yourself to current games if you have great ones in the past.

DoSS: Dreams of heroism. (Chris is scratching his head right about now.)

Unknown USA: Driving Miss Dorothy.

Paridon: In pursuit of style.

Babes in the Woods: Traveling to wisdom.

UN PEACE: Too old too fast.

Monday Mashup #24: Iowa Caucuses

In honor of the kickoff of the 2004 political season, today’s mashup will be based on the Iowa caucuses, which are exceedingly rich soil in which to plant a campaign seed. You’ve got the obvious basic storyline of selecting a leader in the middle of political intrigue. You’ve got the way the caucuses work; they’re not actually an election. You’ve got the current sitaution, in which the political outsider (Dean) surged against the consummate veteran (Gephardt) until at the very last minute the other veteran (Kerry) takes the unexpected lead — and the other young guy (Edwards) is surging as well. You’ve got Iowa, a state most people ignore except every four years. Fun stuff. Mashers, start your ethanol-fuelled engines!

Monday Mashup #23: Robin Hood

Today we’re gonna mashup Robin Hood. Yeah, there’s a thematic link to last week’s mashup there; it must be the long winter nights getting to me. The core of it all is the old steal from the rich, give to the poor thing — and from there on in it’s all about the variations. Merry Men, Maid Marian, kings away at the wars: what’s not to like?

A tip of the hat to GURPS Robin Hood seems in order as well.

Oh, and a reminder: there’s a mailing list for the weekly announcement of this writing meme and Game WISH. It’s free, and who doesn’t like free? Now, on to the mashup.

Monday Mashup #22: The Lost Boys

For our pleasantly palindromic mashup number 22, we’ll keep on plumbing the depths (or heights) of the 80s with The Lost Boys, the second best vampire movie of 1987. (The best one will no doubt turn up in this meme at a later date.)

The setup is nice and simple; a normal family moves someplace and finds an evil both ancient and tempting. There’s not a lot of vampiric angst, although there’s a smidgen of romantic angst, but really it’s an action flick with fangs. Trivia du jour: that railway trestle is something like six feet or so above the earth. Camera angles can work marvels.

On with the mashup.

WISH 79: How Many?

WISH 79 asks:

What do you think is the best cast size for the games you’ve played? What are the factors that go into your answer: genre, play group, gaming system, etc.?

Well, once upon a time I would have said “three, maybe four.” But the Unknown USA campaign had, what, six regular players and worked like a charm. Not all of ‘em showed up every time, of course.

Hm. Let me take cast size as meaning “the number of people who show up, on average,” and I’ll answer “three or four” with some confidence. I’m kind of a spotlight hog, so I like three players. More deadly combat oriented games sort of need four people. D&D works way better with four people; three PCs are riding the ragged line of survivability. Champions can be the same way — it’s less deadly, but you don’t want the heros getting knocked out all the time.

Interestingly, both of those games have combat systems in which PCs get knocked out of the fight but come back on a fairly regular basis. In D&D, it’s healing spells; in Champions, it’s Recovery.

Monday Mashup #21: Buckaroo Banzai

“Why is there a Mashup there?”

“I’ll tell you later.”

This entry, by the by, will probably not become a googlewhack, but only cause all of you are gonna use “Buckaroo” and “mashup” on your pages. C’est la vie.

Where was I… ah, yes. Mashup #21 is Buckaroo Banzai, goofy flagbearer of 80s sci-fi pulp. All the men want to be Buckaroo Banzai, and all the women want to look at him misty-eyed across the floor of Artie’s Artery. The movie is really a revamp of Doc Savage; you’ve got the mysterious ultra-competent leader and his henchmen, each of whom has a different specialty. If you dial down and focus on the movie’s plot, you’ve got a fairly standard alien invasion plot mixed with a kind of a pod people riff and some multiple dimension stuff which doesn’t entirely matter. More important, though, is the deranged hipness which permeates the entire thing. You could say that Buckaroo Banzai is a mashup itself: Doc Savage plus 80s style. You wouldn’t be far wrong.

WISH 78: Multitool

WISH 78 asks:

Do you think allowing one player to play more than one character in a game is a good or bad idea? Does the style of the game make any difference? What about the format (FTF, PBeM, etc.)?

Well, you wouldn’t want multiple characters in a LARP, I imagine. (I joke!)

I think that playing two equal characters face to face is generally a bad idea. I was in a game recently in which everyone had two players, and while I enjoyed the game, I gotta say I would have enjoyed it more if I’d been able to focus on one PC. If you’re playing in a purely tactical game, it perhaps makes more sense, but I like exploring personalities.

Troupes seem to work better. I’m defining “troupe” as “one primary PC, and multiple secondary PCs,” in Ars Magica fashion, which is perhaps a little too specific but it’ll do for a working definition. I expect this is purely psychological; a troupe-style game allows me to concentrate on a single PC, with the others being adjuncts. (I really looked forward to Amelia Wellstone’s band of street kids. Alas.)

I s’pose I had multiple PCs back on AmberMUSH, come to think of it. Usually only one primary, though. There, the trick was maintaining a serious amount of separation, and occasionally going through contortions to avoid having PC interests intersect. It was really more like having separate PCs in overlapping campaigns.

WISH #77: Contributory

In this week’s WISH, Ginger asks:

What do you think the value of contributions to a game is? Do you think it’s fair for the GM to give out experience or character points for contributions? If so, what qualifies? What about the informal value of contributions? Do they balance or unbalance a game?

I think contributions can add a lot to a game (he said modestly). They’re not essential, but they can really help set tone and feel and they definitely make players feel more of a stake in the world. That’s not always a desired effect, but it’s an effect I happen to like, so I’m all for it. It takes a certain willingness for the GM to let go control, but that’s OK.

On the other hand, I’m not a big fan of giving out extra points for them. This is more a sign of my uncertainty about experience points as a whole, I suspect — but what exactly are you rewarding? Contributions don’t much reflect additional training/learning/experience gained by the PC in an in-game sense. If you give experience points “just for showing up,” then sure, contributions are another sort of “showing up.” But then you get into the problems of lack of balance. I just think it’s a bit of a risky wicket.