CCC 01: Tunnels & Trolls
Day one is Tunnels & Trolls, in honor of my very first RPG. I’m using the Deluxe rules, no complications. Stats are 3d6 in order and all that jazz. So what do we get? Strength 12 Constitution 5 Dexterity 8 Speed 11 Luck 11 Intelligence 9 Wizardry 8 Charisma 18+10 = 28 Phew, that’s poor. Except Charisma, which is ridiculous. This particular version of the rules allows you to roll and add when you get triples, so when I rolled an 18 on Charisma, I rolled again and added. If I’d gotten triples on the second roll I would have kept on rolling and adding. It’s ludicrous and it means my yet unnamed character starts at level 2, since level is determined by the highest first digit of any stat. ...