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Review: Sha Po Lang

I took advantage of a Christmas Amazon gift certificate to fill a few holes in my old Hong Kong movie collection plus make a gesture towards catching up on more recent Hong Kong flicks. I know the Hong Kong movie scene is never going to be quite what it was back in the day, but it’s not like the last decade was a wasteland or anything. I’m behind!

Thus Susan and I watched Sha Po Lang last night. (You’d find it on US video shelves as Kill Zone; despite Miramax’s reputation and the horrendous new title, it’s an unclipped unmangled version.) Simon Yam was the big draw for me, cause I’ve always thought he’s a great Hong Kong character actor, plus it’s got a great rep, plus of course Sammo Hung and Donnie Yen.

So that was a good choice. As heroic bloodshed movies go, it’s not all that heroic, plus it’s more of a martial arts movie than a gunplay movie. It’s coming from the same place as the old John Woo classics, though, just without the moral brightness. The fight scenes are superb, the brutality is sudden and deft, and the personalities are turned up to eleven.

Although, you know, I’m probably doing it an injustice there when I bring up heroic bloodshed. The thing that makes Sha Po Lang really stand out is that the characters are nearly universally dark. Yeah, the propulsive anger that powers the movie is related to Chow Yun Fat’s righteous fury from any number of movies, and the sense of brotherhood is there, but this movie — like Infernal Affairs, to which it owes a great debt — is a deconstruction of the heroic bloodshed myth. Rogue cops are not always forces for good.

Possibly Sammo Hung’s role as a villain — “the first time I’ve done that in twenty-five years” — was also part of that. I’d love to ask Wilson Yip what he had in mind there.

Oh, and if you’re the kind of sad person who won’t go out and rent a movie on my say so, you could always watch this fight scene, which is awesome, but you ought to let the movie build up properly instead of watching it out of context.

More on Evernote

The CEO of Evernote posted a followup on their Mac App Store numbers. Convenient; I was wishing they would today. The rush of new Mac users tailed off quite a bit but it’s still a big percentage. He’s gone from thinking that mobile usage drives Evernote to believing that “the presence of a well-formed app store is the single most important factor for the viability of a platform for third party developers.”

I wish he’d talk about the percentages of users he’s getting from iOS vs. Android. It’s a free app on both platforms. Apple people like to critique the Android App Store for being junky, having low app size limits, and so on, but I’d rather see some actual numbers there.

Funny Alert

Hulu has the full run of Coupling; the British version, not the really bad American remake. Steven Moffat of Doctor Who current fame was the show’s creator, plus you’ve got Jack Davenport and Gina Bellman in every episode. You’ve sort of got to like sitcoms about people who are not entirely angelic, but it’s kind of sweet too.

Gaming Borders

I don’t post every new Fiasco playset that pops up, cause I maintain that list over on Claw/Claw/Peck, but Liquidation is too good to miss. Particularly since I was talking about how Borders was close to going under the other week.

Crossings is one of the biggest bookstore chains in the country. Due to a changing market and (according to some) mismanagement, the company has been in pretty bad shape for a while. Now the other shoe has finally dropped, and Crossings has declared bankruptcy. All of the stores are closing, just as soon as they can liquidate enough of their merchandise. In the midst of it all, you’re going to become some of the employees and regulars, out to get the best deals (or steals), settled grudges, or maybe just get your life in order before the inevitable end.

Grim humor, my favorite!

Google and Video

Google hates H.264! H.264 is used almost everywhere, not just for Web video; it’s also the Blu-Ray encoding standard. So this is very exciting.

Despite my knee-jerk pro-Apple response, I believe that Google is correct in stating that WebM is the better political choice for Web standards. It is open in the sense that there’s no licensing fee and Google has no ability to institute one. It is not an open standard insofar as the standard does not belong to an impartial standards body, which is slightly problematic, but practically speaking it’s not a huge deal. H.264 does, FWIW, belong to such a body. But it’s not free to license, and that is again the more important issue.

WebM may not be the better choice from a legal point of view, in that we don’t know if it’s encumbered by patents. It would be nice if Google would indemnify people using WebM from patent lawsuits, but I don’t think it’s reasonable to require them to do so. Google doesn’t have to do your legal work for you, even if it would be nice if they did. Anyhow, I am not competent to have an opinion on the legal issues, so “we don’t know.” If I needed to make a corporate decision about this I’d pay for a lawyer to tell me things.

Technically speaking I don’t care. Web video is not the place where I demand top-notch video quality. H.264 might be better; even if it is, it’s not going to matter 99% of the time.

Now the fun part. Google’s stance, while correct, is in direct conflict with their Flash support. Google’s statement: “Adobe Flash Player is the most widely used web browser plug-in. It enables a wide range of applications and content on the Internet, from games, to video, to enterprise apps.” So, yes, this is true. Likewise, H.264 is the most widely used Web video format, which enables a wide range of video on the Internet. You’re either making decisions based on usage or not.

Which makes me suspect that Google is, with WebM, making the right decision for the wrong reasons. This only makes me about 50% happy.

Edit: this post makes the excellent point that Flash does share one key characteristic with WebM: namely, it’s free to distribute. However, Adobe has not to my knowledge guaranteed this in perpetuity.

Space Marines

Short shameful confession: I’m kind of enjoying the hell out of the Horus Heresy books. Of course this is only because Dan Abnett is quite a competent writer and so on, but excuses aside, big serious people in powered armor are marching across the galaxy and falling to corruption one by one! I have never taken pleasure out of a Warhammer 40K Space Marine book before. Nom nom nom.

About 2010

So there you go. 120 games in 365 days, which maths out to a game every three and a half days. That seems about right. Something like 28 of them were at cons, not counting the game days we ran at our place, which still leaves me at a pace of one game every four days. This may not have been entirely wise, since I’m a bit burned out, but it was fun. I regret very few of those sessions.

I’m not industrious enough to figure out the online vs. face to face count or anything. Half and half, probably. I never really warmed to online play as a main venue for me; more often it was an easy way to get a character into a new band. I liked the people but I didn’t like the medium most of the time.

Susan and I went to DDXP, RegulatorCon, Dexcon, Gencon, and GASPCon. I also went to a local one-day minicon at Games & Stuff. In January, I’d already moved my store game day to Legends; in the summer I gave up on Legends out of frustration with communication problems and (to be honest) a lack of desire on my part to take responsibility for difficult players. I can be tolerant, but I don’t necessarily want to have to be tolerant.

We played at Games & Stuff fairly often. I never got down to the Columbia game day, which is a shame.

The best thing about LFR in 2010 for me was gaming a lot with Susan. Other best things, in order: the Embers of Dawn mini-campaign, the Elturgard Battle Interactive and resulting plot lines, the White Petal Demise major quest,  experiencing paragon play. And of course the people involved in all of these.

120. Ripples in the Stream of Souls (CORE 2-6)

Susan and I went down to Games & Stuff the day after Christmas to play Ripples in the Stream of Souls with Faral and Reed. Jimmy ran; Mark B., Jason B., Amanda, and Terrence were our fellow players.

I liked the moral choices in this module a lot. There was a lot to mull over, there was stuff to investigate without the risk of getting stuck without enough clues, and so on. For the last adventure of the year, I’d say this was pretty good. It was also pleasantly apt that we’d meet a fun new local player in the last game of the year, since that’s always been a big part of the LFR experience for me.

119. Set Adrift (AKAN 2-1)

I ran this down at Games & Stuff for Alan, Hudson, Mark B., Jason B., and Evil Tony. Like most Akanul region mods, it’s a straightforward linear mission. The story is a bit weak for paragon tier PCs, but the opposition is fun and it’s a very tunable module. You can make it deadly dangerous or you can dial down the difficulty as appropriate. It’s also got some interesting monsters.

The entire module takes place on a single map, which happens to be the WotC DM Reward ship tiles. The Fat Dragon Medieval Cog model is just about the same size as that map, so I built the ship, which I am very pleased with. The players liked it too.

Also fun: I came within inches of forcing Alan’s pacifist cleric to give up his peaceful ways. He has this personal vow; if he ever does damage to any creature at all, he’ll give up the pacifist path. This is obviously much more restrictive than the feat requires, but that’s cool. I didn’t know any of this, but I sort of dominated him and forced him to make a charge attack against one of his allies. Barely any chance he’d hit… but he rolled a 20.

Fortunately his 4 points of damage weren’t enough to get through the ally’s damage resistance. But it was close. Neat stuff.