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Pecha Kucha Challenge

Pecha Kucha is a presentation style invented as a framework for architects and designers to present new ideas without going on all night about them. You get 20 slides, and each slide stays on screen for 20 seconds, timed. This gives you 6 minutes and 40 seconds to convey your idea.

That’s cool. Now the challenge: can you teach your RPG (or your favorite RPG) via Pecha Kucha? Hm, not that I’ve ever been to StoryGames Boston, but that might be the right locale for something like this.

iPhone eBooks

eBooks on the iPhone are pretty obvious; I’ve been keeping an eye out for a good reader. Here’s the first cut: Stanza (App Store link).

The key is being able to download your own books, which Stanza allows. Grab Stanza Desktop and load your books into there, then select Enable Sharing from the Tools menu and fire up the iPhone Stanza app. Shared Books -> Books on Macintosh displays the list of currently open books in Stanza Desktop. Select the ones you want, and there you go.

(Helpful hint: go back to the Mac to tell Stanza Desktop that it’s OK for the iPhone to connect. I couldn’t figure out why the iPhone app was hanging at first.)

Stanza Desktop supports a nice list of file types, including Open eBook, Kindle, Mobipocket, HTML, PDF, LIT, PalmDoc, RTF, and Word. It does not support Sony Reader or PDF files. Good enough for my purposes but not perfect.

The iPhone UI could use a little polish but it’s very functional. I’m happy for the nonce. The apps are currently free; the web site says the Desktop will cost something once it’s out of beta.

White Wolf Validates Us

From the WW LJ:

Another idea that’s coming up evolved in a similar way. As I’m writing this, first drafts have already started trickling in for the tentatively-titled New Wave Requiem, which is a historical book for playing Vampire in 1980s America — think of it as Requiem for Rome meets Miami Vice. It all started as a joke between myself, Joe, Russell and matt about taking cheesy 80s vampire movies and making them into SASs. I tried to put the idea aside, but it kept gnawing at me for weeks. Finally, I wrote up a very rough outline for it, and gave copies of it to everyone involved, as well as Rich for his perspective. There was a lot of side conversations about focus and logistics and how it would look and read, but I never once heard “That idea will never work.” It’s not a new idea (it’ll technically be the fourth historical Vampire book we’ve done), but it’s a different kind of “historical book,” and absolutely an idea that would never have flown as a traditional hardcover release. It’s another experiment, another step away from what’s safe and solid for us, and I’m excited as hell to see how it turns out.

You don’t have to sell me! Actually, thinking back on it, I’m betting I was at least partially inspired by Eddy’s inspiration, since I recall him mentioning his 80s vampire stuff way way back. It’s a pretty solid way to run a Vampire game.

I’m stoked to pick this up.

Making Pogs

This isn’t my technique; I’m stealing it from John Harper’s posts on Story Games. But it’s cool.

What you do is this. Buy the following items:

  • Mod Podge. This is the glue and the finishing surface. The gloss version is working for me but you may want matte.
  • Bag of circular cut outs. “Cut outs” is craft jargon for “little piece of wood.” You want the 1″ diameter version.
  • 1″ paper punch. That one is cool because it’s easy to see what you’re punching — other models are top-down, so you have to contort a bit.
  • Little dinky foam brushes. For the Mod Podge. I hear you can use cotton swabs for this too, but I’m a geek, so I like specific tools.

You can get all this stuff at a craft store locally, which is faster than Amazon, plus no shipping charges.

OK. Now print out some pretty pictures on (preferably) your color printer. Use Photoshop or Gimp or Preview or MS Paint or whatever to resize the graphics down to around 1″ big. Save paper; print a bunch of them on one sheet. They’re 1″ big, so you have plenty of room. Copy and paste for multiple kobolds. I’m thinking I’m going to add initials to my kobolds to distinguish the soldiers from the minons and so on. You don’t need to use cardstock or anything.

Punch out the circles with the paper punch. This is way satisfying.

Splortch some Mod Podge on the surface of a cut out. Use a brush so your fingers don’t get sticky. You can use a fair bit — it doesn’t seem to need to be a thin layer. Medium, maybe. Splortch splortch. Stick the paper circle to the cut out; smooth it out so there are no bubbles. Splortch.

Wait a few minutes for it to dry. You’re supposed to wait like an hour or so, I guess. I get impatient. I also sort of bend the edge of the paper down to match the bevel of the cut out.

Splortch some more Mod Podge on top of the paper. Use the foam brush to smooth and thin it out. It’s gonna seal the paper in, make it less delicate, and in theory make it look like the paper and cutout are one. Mod Podge seems to be really prone to textures; the foam brush appears to be key here to keep it smooth and, you know, glossy.

Let it dry more.

If you’re very ambitious, print out duplicate pictures with a red tinge to them, and stick those to the other side of the cut out so you can flip it over when it’s bloodied. This seems like a lot of work for something you could do with a red poker chip, though.

N.B.: real crafts people call this decoupage. When you go to the crafts store, you’re gonna see a bunch of wooden boxes and random objects next to the cut outs (which is a good way to find the cut outs, actually). Those are for the same purpose. I find myself tempted to do a decoupage box for dice and such like, with a lot of Larry Elmore art glued on.

Megadungeon Mapping

If I’m going to draw maps, I want them to be old school maps. Black lines, graph paper, no shadows, no textures. You can pretend this is because I am unartistic if you like; you will be correct in large part. Still.

Just about nothing does good old style maps. Dundjinni is really oriented towards neat battlemaps. RPG Map Maker is unpolished and is a paint program rather than a draw program. Map Tools is nice but is also more of a paint program, I think.

So OmniGraffle. You can set up a nice old school graph grid and you can include that grid when printing or exporting images. Snap to grid is easy. If you do everything as lines, it’s not too hard to add a hole in a wall. I figured out how to do round rooms. Caverns and river lines may be hard, but I’ll cross that obstacle when I come to it.

Megadungeons

I begin to have a sneaking suspicion that my tabletop gaming inclinations are back. In full force.

The old school D&D guys (you know, the people playing first edition AD&D or blue box D&D or whatever) are way into the megadungeon concept these days. Big massive dungeons with dozens of levels and hundreds of rooms that can contain an entire campaign. Or multiple campaigns.

And when I say “way into,” what I mean is 30 page threads about dungeon mapping and design considerations. I’m talking an entire forum dedicated to megadungeons. There’s some serious thought going into this stuff — people theorizing, diagramming dungeon layout to determine the linearity or lack thereof of a dungeon, so on and so forth.

Plus maps! Hardcore.

I am reminded that when I was sketching out Tarnished Brass in my mind, I was trying to come up with a rationale for a dungeon crawl, although it promptly got all political on me. 4e makes a better system for a dungeon crawl than Reign, though.

Those inclinations I mentioned earlier seem to be very retro at the moment. Although neo-retro. I keep wanting to take old school gaming and put fins on it so it can go faster.

RPG Toolkit Meme

Unexpected, but here it is.

What follows is a list of RPGs which, in my limited and human judgment, are frequently used as (or maybe just recommended as) rules toolkits: i.e., the mechanics are used or tweaked to run games in genres or settings other than those presented in the rulebook. For some games, like GURPS, that’s sort of a gimmie.

If you like a system, but you just use it for the setting(s) it was written for, italicize it. If you like a system and it’s one of your go-to tools for running games in random settings, bold it. If you like the game world but don’t care much about the system, leave it alone — you wanna identify the systems that you can practically teach from memory.

Copy to your own blog and repeat as desired. If there’s a game you’d bold that isn’t listed, add it. (I like Unknown Armies a ton, but it’s not one of my generic systems, so I wouldn’t add it.)

Fantasia '08

Sadly I’m not going again this year, for good reasons involving schedule and finances, but that’s OK. It will not stop me from considering the lineup at length.

The ticketing is wild this year. The festival starts this Thursday; tickets go on sale tomorrow. The schedule only came out like Friday. Make your decisions quick. I’m thinking next year I just choose a week and trust in fate for the movies. Or go for two weeks. Mmm, two weeks.

Here is the volume. Here is the pump. Here is the dance floor. Do what is right.

Weekend Entertainment Pursuits, Part III

I also played some D&D 4e. Tom runs a nifty game, plus it’s always fun playing with new peeps. Rock on, teenage love triangle, rock on. I’m trying to decide if my Felix is crushing on Geoff. It seems likely.

That link there is a good description of the game and I agree with all of the points made therein. As I mentioned earlier, it’s a remarkably movement-oriented system. Most of our fights were in clear space, and by the end of the game I was just moving thirty feet every turn, because I wanted to tag enemies with my Curse and you can only do that to the closest enemy. The one fight where my back was to a wall, that made me sad. Playing a Warlock is like playing a GEV with a howitzer bolted to the top in Ogre. Zip zip zip. BOOM. I very much regret the failure of my 5d8+1d6+6 bomb single-turn attack sequence.

It feels like D&D. Lots more powers, and much more to do, but it’s a d20 and you roll it and you hit things and do damage and move six squares and take attacks of opportunity and flank. The changes just sort of supercharge it in an alarmingly Hong Kong actiony sort of a way. Also, there are still weird little side cases that make you go “hm, not sure how that should work. Please send lawyers, runs, and FAQs.”

Cian, who I mentioned in comments a few posts back on the LJ side, was a cleric with a side business in being an archer. I spent a lot of feats and points on that, because I was expecting to get very bored if I was just a healer. I knew I’d run out of spells and I wanted to be effective in other ways.

If I was using 4e for him, I wouldn’t need to screw with any of that. He’d have a lance of pure holy light zapping out of his fingertips on demand, a million times a day. There is nothing bad about this. I like that I don’t have to spend feats to avoid boredom.

It is lacking in out of combat skills, albeit not to the degree that detractors claim. Also I don’t know if I like skill challenges. We did one and it felt a touch artificial. The old ad hoc system that Jeffwik or someone described based on an early leak, where you did whatever you wanted and rolls just applied? That seems better. I think Tom was running ours sort of like that, but since we were not RP-focused we were a bit slow to get into that mindset.

That, however, was my only beef. I have already created a spreadsheet to assist me in choosing 1d6+3 rolled against Will vs. 1d10+4 rolled against Reflex. It is a good system for the crunchy side of me, and it is simple enough to be fun for the non-crunchy side of me.

Weekend Entertainment Pursuits, Part II

Wanted sucked rocks. Here’s a list of the good:

  • Set pieces: the skyscraper assassination, the sunroof bit, the keyboard across the face.
  • Angelina Jolie’s performance, which was surprisingly nuanced and subtle, especially at the end.
  • The Russian thriller-verging-on-horror aesthetic: the knife fight in the denoument.
  • Timur Bekmambetov bringing in his Russian homeboy Konstantin Khabensky to play a supporting role.
  • Curving bullets.

And the bad:

  • That’s not a plot, Timur.
  • That’s not an American accent, Wesley.
  • Blurred choppy confusing action sequences. And I like fast cuts.
  • Misogyny to beat the band, lovingly preserved from the original comic.
  • No wasting Terrence Stamp, please.
  • What the hell? The rat bit? That makes no sense.
  • Come to think of it, the weird recuperation pools kept changing, too.
  • After all that talk about how assassination can be moral because it saves lives, the train? Excuse me?

The scales balance poorly. There were way more blurred choppy confusing action sequences than there were excellent set pieces. If the action had been all good, I might have forgotten about the lack of creamy moral center. However, none of the victory conditions were achieved. Pity.