Wizards' GSL and Restraint of Trade

Categories: Gaming

This is the bit where yet another uninformed non-lawyer spouts off. Don’t say I didn’t warn you. Wizards has released a license for third parties who want to publish 4e compatible work. It’s much more restrictive than the analogous license for 3e, which is Wizard’s right. One of the interesting sections is section 6, reproduced in full down below, but which in short says that once you publish a work using the new license, you cannot publish an OGL version of that work or of any works in the same product line. I.e., Green Ronin has this popular and successful Freeport product line. They’ve published a generic book that describes Freeport, and they plan to publish system-specific books for a number of systems which contain stats and mechanics. So far they’ve done three of those; one for Savage Worlds, one for True20, and one for D20. The latter two are OGL products. If Green Ronin wanted to do a 4e system book for Freeport, they could. But they’d have to stop publishing the True20 and D20 system books. And they’re not allowed, by the terms of the license, to go back and republish those even if they stop publishing the 4e book. Ooof. Now the uninformed question: does this constitute restraint of trade? (Oh, god, linking to Wikipedia in relation to legal questions. I’m going to hell. WINAL, as they say.) I note that Wikipedia claims that restraint of trade is generally applied to post-employment clauses in employment contracts and conditions on sale of business. The former is why it’s hard to enforce non-competes in California employment contracts, for example. So probably not; but it’s an interesting question. My instinct is that Wizards would argue that the clause acts to protect their interest in their logo and brand – another clause sets standards of quality for licensed material, and allowing a third party to publish material in the same product line which does not fall under those quality standards perhaps risks brand dilution. But yeah, not a lawyer.

June 19, 2008 · 4 min · Bryant

I'm Not Gonna Run This

Categories: Gilt

But I did just shell out $4 for a PDF of Against The Giants so I could convert it to 4e. Edit: the tournament characters included in the back of the book are named Gleep Wurp the Eyebiter, Cloyer Bulse the Magsman, Roaky Swerked, Frush O’Suggill, Fonkin Hoddypeak, Flerd Trantle, Redmod Dumple, Faffle Dwe’o-mercraeft, and Beek Gwenders of Croodle. So there’s my money’s worth.

June 11, 2008 · 1 min · Bryant

On Gumshoe

Categories: Gaming

I owe Simon Rogers some conversation about Mutant City Blues, but I haven’t had time to play it yet. On a readthrough, however, I’m quite impressed – all the usual Gumshoe goodness, plus a creative implementation of superpowers, plus excellent material on running a police-oriented investigative game. The section on roleplaying police interrogations ought to be stapled in front of any police procedural game ever. Which, come to think of it, includes Dark Heresy. ...

June 3, 2008 · 1 min · Bryant

The Inquisitor's Library

Categories: Gilt

The Dark Heresy game outlined here seems to be about to take off. In the interests of screwing around with new ways to manage information, I started a blog for this one rather than a wiki. We’ll see how it goes. I’m offering all the players posting access to the blog.

May 18, 2008 · 1 min · Bryant

Redbelt

Categories: Reviews

Redbelt wound up being ultimately unsatisfying for me, which was all the more regrettable given that 95% of the movie rocked. Jeffwik noted last night that he’d never seen a Mamet movie which progressed towards an emotional climax in the way Redbelt attempts, and on reflection I think that’s exactly it. Mamet was working a bit outside his comfort zone, and almost nails it, but I’m not sure the guy knows how to do a story in which good guys win at the end. ...

May 13, 2008 · 2 min · Bryant

Who Games?

Categories: Culture, Gaming

“It was Dungeons & Dragons, but I wouldn’t have owned up so quickly a few years ago. But it gave me a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance. You’re creating this modular, mythic environment where people can play in it.” -- Jon Favreau (original), director of Iron Man (original) So there you go.

May 10, 2008 · 1 min · Bryant

Sequel

Categories: Gilt

It’s 2020: Orlando. Walt Disney World is bigger. Universal Studios has become a true rival to the Mouse. The rulers of Miami are emerging from a brutal civil war; Tallahassee has been disturbingly quiet for over a decade. An old Prince is sleeping; a disbarred lawyer who started his political career in a nursing home watches over the city. With a Sheriff’s approval, of course. One day, there’s a letter. ...

May 9, 2008 · 1 min · Bryant

Esoterrorists: Actual Play

Categories: Gaming

We played some Esoterrorists over at Jere’s last night, and it was awesome. I may have some more analysis-like thoughts later, but I wanted to get down some actual play stuff before it faded from memory. One of my questions going into the game was how smoothly the flow of play could work; would it be awkward getting clues? Would point spends work well? Turned out that all that can work very well. Here’s how it played out, more or less.

May 8, 2008 · 5 min · Bryant

Iron Man

Categories: Reviews

I have been driving Susan nuts by humming the Black Sabbath song incessantly. “I… am… Iron Man!” Which are not the actual lyrics. “Dah dah dah dah dah dah dah, dah dah dah!” Does everyone know I put spoilers in my reviews? OK, good. I think it’s the best acting we’ve ever seen in a superhero movie. Downey’s fussy and scared and pissed off in appropriate measure. In a way, yeah, he’s playing himself in that Tony Stark has addiction problems and a lot of money. On the other hand, Downey isn’t living a life overshadowed by the achievements of his father, with a mentor who he looks to for paternal wisdom. So there’s that. ...

May 5, 2008 · 3 min · Bryant